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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
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Hsiao, E-Ling; Mikolaj, Peter; Shih, Ya-Ting – Journal of Educators Online, 2020
Engaging students in experiential e-learning is challenging. This article discusses how to establish a multimedia-rich e-learning environment to enhance experiential learning and engage students in applying course content in real-world situations. Consultants from golf, manufacturing, and food industries were invited to offer professional advice…
Descriptors: Multimedia Instruction, Multimedia Materials, Learning Modules, Instructional Effectiveness
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Murray, Mike; Hendry, Gillian; McQuade, Robert – European Journal of Engineering Education, 2020
Vocational disciplines such as engineering provide an ideal opportunity for contextualising the curriculum. The provision of co-curricular activities can stimulate students to assimilate their prior knowledge and skills whilst enhancing employability attributes. Team-based co-curricular activities linked to problem-based learning can offer…
Descriptors: Civil Engineering, Extracurricular Activities, Undergraduate Students, Engineering Education
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Chernikova, Olga; Heitzmann, Nicole; Stadler, Matthias; Holzberger, Doris; Seidel, Tina; Fischer, Frank – Review of Educational Research, 2020
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher education and to implement different types of scaffolding to facilitate effective learning. This meta-analysis includes 145 empirical studies and investigates the effectiveness of different scaffolding types and technology in simulation-based…
Descriptors: Simulation, Higher Education, Instructional Effectiveness, Scaffolding (Teaching Technique)
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Baldwin, Sally J. – American Journal of Distance Education, 2019
As online education continues to grow, instructors from traditional classrooms are being asked to design online courses. In this study, data from interviews with thirty-three public four-year college and university instructors, who had experience designing online courses, were used to understand the instructor's perspective on online course…
Descriptors: Online Courses, Instructional Design, Teacher Role, Public Colleges
Sickler-Voigt, Deborah C. – National Art Education Association, 2018
Teacher education programs in 40 states require teacher candidates working toward visual art certification to take edTPA, a high-stakes summative performance assessment developed by Stanford Center for Assessment, Learning and Equity (SCALE) and distributed by Pearson's Evaluations Systems (Pearson Education, 2018). Since its implementation in…
Descriptors: Preservice Teachers, Performance Based Assessment, Art Teachers, Teacher Certification