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Olga Riezina; Larysa Yarova – Turkish Journal of Education, 2024
The aim of this study was to share our experience of developing a digital Natural Language Processing Tool and its implementation in the process of training future linguists. In this article, we demonstrate the process of creating the web application SENTIALIZER, which is a multilingual Sentiment Analysis Tool developed with the help of the Python…
Descriptors: Foreign Countries, Undergraduate Students, Linguistics, Technology Uses in Education
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Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
Cosmin Holeab; Irina Geanta – European Union, 2024
The report, overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and of the European Education and Culture Executive Agency is the second report in the series dedicated to promoting inspiring practices in digital education from the 27 European Union…
Descriptors: Higher Education, Educational Practices, Educational Technology, Technology Uses in Education
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Catherine A. Cherrstrom; Brittany Hyden; Carrie J. Boden; Shailen Singh; Lei Xie – International Journal of Adult Education and Technology, 2024
Educational technology facilitates convenient access to online programs for adult students but also presents challenges. Using a conceptual framework of Knowles' andragogy process of program development and learner interaction theory, this study examined ed tech in an online degree program designed to serve adult students. Participants included…
Descriptors: Educational Technology, Adult Learning, Electronic Learning, Program Development
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Clausen, Jon M. – TechTrends: Linking Research and Practice to Improve Learning, 2022
Technology integration within instructional practices is an essential element in the preparation of teachers. However, expectations that a single course or hopes that technology infusion will spontaneously occur are not enough to prepare teacher candidates to integrate technology in meaningful ways. In the absence of a required educational…
Descriptors: Teacher Education Programs, Preservice Teacher Education, Educational Technology, Technology Integration
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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Argyris Nipyrakis; Dimitris Stavrou; Lucy Avraamidou – Research in Science & Technological Education, 2024
Background: Learning communities is a collaborative framework that can assist the adoption of the educational innovation of digital technologies, through reflective discourse and student-centred pedagogy. Purpose: Framed within this framework, the study aimed to examine--a) the nature of elementary preservice teachers' interactions, collaboration,…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Science Instruction
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Holly Fiock – International Journal of Designs for Learning, 2022
This design case focuses on the design, development, and management of an online student center. In order to bridge and build community among a population of master's students in an online program, an online student center was developed to become a one-stop-shop. This center houses vital program information and helps to foster relationships among…
Descriptors: Design, Graduate Students, Electronic Learning, Student Unions
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András Benedek – Journal of Educational Sciences, 2023
One of the specific areas of the global digital transformation in education is the continuing professional training of teachers. In this formal adult training that has taken place alongside work in the last 30 years, the impact of digital transformation can be considered a process suitable for general conclusions. About 25,000 students have…
Descriptors: Faculty Development, Foreign Countries, Distance Education, Teacher Leadership
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Reyna, Jorge – Research in Learning Technology, 2021
Digital media assignments empower students to become co-creators of knowledge rather than passive consumers of content. The Internet explosion and the affordability of digital technologies and devices such as smartphones, tablets and action cameras have created opportunities to use digital media in the classroom. This article aims to present an…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Technology Integration
Bergeron, Susan J.; Green, Ronald S. – Geography Teacher, 2021
During the 2018-2019 academic year, the authors had the opportunity to begin work on a unique multi-year virtual heritage "Virtual Shikoku Pilgrimage" (VSP) project. The main goal of this project is to design and develop an immersive virtual landscape exploration platform that uses 3-D digital technologies, including the Unity video game…
Descriptors: Foreign Countries, Computer Simulation, Cultural Awareness, Undergraduate Students
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Mwandosya, Godfrey Isaac; Montero, Calkin Suero; Mbise, Esther Rosinner – International Journal of Education and Development using Information and Communication Technology, 2022
This study reports on Part 2 of a co-evaluation process of a mobile education tool (MET) prototype artifact known as CBEMET, at the College of Business Education (CBE) in Tanzania. A preliminary co-evaluation of CBEMET was done only by teachers and students of one campus. In this study, the design science research (DSR) framework combined with the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Business Administration Education
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Culcasi, Irene; Russo, Claudia; Cinque, Maria – Journal of Higher Education Outreach and Engagement, 2022
Current higher education policies require universities to prepare students for integration into an ever-changing society where knowledge and hard skills rapidly become obsolete. Soft skills are the new alphabets of the 21st century. Service-learning is a pedagogical approach that has positive effects on soft skills development. What about its…
Descriptors: Service Learning, Electronic Learning, College Students, 21st Century Skills
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Hawkins, Janice Evans; Moss, Catherine; Luedtke, Judy; Watson, Sherri; Moses, Ronald – About Campus, 2022
The COVID-19 pandemic ushered in pivotal changes in higher education as universities across the country closed campuses to slow the spread of disease. The global shift to online forums resulted in the need to rapidly rethink and reimagine the delivery of traditional in-person events. At Old Dominion University, the authors transitioned their…
Descriptors: COVID-19, Pandemics, Teleconferencing, Technology Uses in Education
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Munoto, Munoto; Sumbawati, Meini Sondang; Sari, Satriana Fitri Mustika – International Journal of Information and Communication Technology Education, 2021
Mobile phones can be functionalized in the process of learning using cellular devices and computing systems. The present study aims to (1) develop mobile learning applications and (2) find out student responses in the learning process using m-learning. This research used the 4D model (defining, designing, developing, and disseminating) written by…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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