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Harry Barton Essel; Dimitrios Vlachopoulos; Henry Nunoo-Mensah; John Opuni Amankwa – British Journal of Educational Technology, 2025
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real-time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and…
Descriptors: Foreign Countries, Artificial Intelligence, Program Effectiveness, Undergraduate Students
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Rubayat Kabir; Md Sanaul Haque Mondal – Malaysian Online Journal of Educational Sciences, 2025
Online learning has enabled universal access to higher education, eliminating obstacles such as employment, geographical location, and other disruptions. However, the transition from traditional classroom settings to online classes without any prior knowledge or training can be a significant challenge. This study investigated students' experiences…
Descriptors: Foreign Countries, Online Courses, Undergraduate Students, Affordances
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Nirmal Chathuranga; Pasindu Dissanayake; Naduni Gunawardane – Education and Information Technologies, 2024
The purpose of this study is to determine the benefits of online learning among undergraduate students at a specific university and to investigate whether there are any differences in perception based on gender. A total of 477 participants completed structured questionnaires, and descriptive statistics were used to analyze the data. The…
Descriptors: Foreign Countries, Online Courses, Program Effectiveness, Undergraduate Students
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Lindsay Persohn; Rayna Letourneau; Emma Abell-Selby; Jason Boczar; Allison Symulevich; Jessica Szempruch; Matthew Torrence; Thomas Woolf; Audrey Holtzman – Innovative Higher Education, 2024
Through a lens for engaged scholarship (Boyer in "Journal of Public Service and Outreach," 1(1), 11-20, 1996) this multiple case study (Merriam, 1996) explores the potential of scholarly podcasts for public knowledge dissemination, highlighting the misalignment of university impact metrics with this medium. Our team collected qualitative…
Descriptors: Audio Equipment, Information Dissemination, Higher Education, Evaluation Methods
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Maimoona Al Abri; Abdullah Al Mamari; Zakria Al Marzouqi – Journal of Education and e-Learning Research, 2025
This study aims to explore the implications of using AI-generative tools (tools for generative AI (GAI)) in teaching and learning practices in higher education settings. This exploratory study employs a mixed-methods approach. Data was collected through focus-group discussions, participants' reflections and questionnaires. The participants of this…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Undergraduate Students
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Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
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Cengiz Gunduzalp – Journal of Education in Science, Environment and Health, 2024
This study was done to find out what students thought about the variables of perceived control, perceived learning, perceived benefit, interest, motivation, affective components, attitude, behavioral components, and learning experience when using digital games in information and communication technologies courses. As a case study, the study was…
Descriptors: Educational Games, Educational Technology, Biochemistry, Student Attitudes
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Mads Paludan Goddiksen; Aurélien Allard; Anna Catharina Vieira Armond; Christine Clavien; Hillar Loor; Céline Schöpfer; Orsolya Varga; Mikkel Willum Johansen – International Journal for Educational Integrity, 2024
In this paper, we introduce "Integrity Games" (https://integgame.eu/)--a freely available, gamified online teaching tool on academic integrity. In addition, we present results from a randomized controlled experiment measuring the learning outcomes from playing "Integrity Games." "Integrity Games" engages students in…
Descriptors: Game Based Learning, Educational Technology, Integrity, Cheating
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Saviten Govender; Kholofelo L. Matlhaba – Journal of Educators Online, 2024
The fourth industrial revolution has brought about plenty of changes in the educational landscape. As a result, the implementation of online education is now a necessity for any higher education institution that seeks recognition in the 21st century. Furthermore, online education has become a well-established global practice that enables active,…
Descriptors: Online Courses, Nursing Education, College Faculty, Teacher Attitudes
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Chou, Hui Shan; Thong, Lay Teng; Chew, Han Shi Jocelyn; Lau, Ying – Technology, Knowledge and Learning, 2023
Lack of motivation and enjoyment is a challenge that many students face. Due to the current coronavirus pandemic, many lessons are not being conducted face-to-face. However, the use of robots has been proven able to alleviate this challenge. This review explores the barriers and facilitators of robot-assisted education among higher education…
Descriptors: COVID-19, Pandemics, Barriers, Robotics
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Keese, Jeffrey; Ford, Deana J.; Luke, Sara E.; Vaughn, S. Michelle – Education and Information Technologies, 2023
As university faculty must continually grow in their instructional skills and proficiencies with new tools to remain relevant to the educational needs of their students, effective models of professional learning and development are important areas of need and topics for research. However, many outdated professional development models do not create…
Descriptors: College Faculty, Faculty Development, Technology Integration, Educational Technology
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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
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Waqas Khan; Saira Sohail; Muhammad Azam Roomi; Qasim Ali Nisar; Muhammad Rafiq – Education and Information Technologies, 2024
This study highlighted the role played by digitalization elements, such as information and communication technology (ICT) adoption, the social internet of things (IoT), and artificial intelligence (AI), in e-learning systems. It also examined the mediating role of digital literacy (DL) and pedagogical digital competence (PDC) and the potential…
Descriptors: Foreign Countries, Educational Technology, Artificial Intelligence, Technology Integration
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Christopher W. Norfolk; Timothy Ellis – Chemical Engineering Education, 2024
The effect of digital tools (pre-lab videos and 3D models of experimental equipment) on student's performance of a typical lab assignment was studied quantitatively; for some students, these digital tools replaced physical access to the equipment. These students also participated in focus groups and gave good suggestions to make the digital tools…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
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Shovqi Zeynalov; Ece Dogantan – Technology, Knowledge and Learning, 2025
This study aimed to examine the digital entrepreneurship intention of open education tourism students within the scope of personal innovativeness, digital literacy skills and entrepreneurship education they received at university. The study also aimed to reveal the relationships between entrepreneurship education, digital literacy skills, personal…
Descriptors: Open Education, Tourism, Technological Literacy, Entrepreneurship
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