NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 51 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
OConnor, T. J.; Brown, Dane; Jackson, Jasmine; Payne, Bryson; Schmeelk, Suzanna – Journal of Cybersecurity Education, Research and Practice, 2023
To support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses. In this work, we explore the opportunity to…
Descriptors: Computer Security, Computer Science Education, Gamification, Competition
Casey, Cindy Lou – ProQuest LLC, 2022
The objective of this study is to survey existing and emerging post-secondary computing and technology programs and employment trends in Pennsylvania to determine if college graduates are being prepared for careers in artificial intelligence. Due to low enrollment, colleges and universities are continually revising or restructuring their existing…
Descriptors: Artificial Intelligence, Postsecondary Education, Program Evaluation, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bermingham, Nevan; Boylan, Frances; Ryan, Barry J. – Journal of Peer Learning, 2022
Access Foundation Programmes are a widening-participation initiative designed to encourage engagement in higher education among underrepresented groups, including those with socioeconomic and educational disadvantage. In particular, mature students enrolled in these programmes experience greater difficulties making the transition to tertiary…
Descriptors: Programming, Foreign Countries, Computer Science, Peer Teaching
Peer reviewed Peer reviewed
Direct linkDirect link
Shaheen, Muhammad – Interactive Learning Environments, 2023
Outcome-based education (OBE) is uniquely adapted by most of the educators across the world for objective processing, evaluation and assessment of computing programs and its students. However, the extraction of knowledge from OBE in common is a challenging task because of the scattered nature of the data obtained through Program Educational…
Descriptors: Undergraduate Students, Programming, Computer Science Education, Educational Objectives
Peer reviewed Peer reviewed
Direct linkDirect link
Peteranetz, Markeya S.; Soh, Leen-Kiat; Shell, Duane F.; Flanigan, Abraham E. – IEEE Transactions on Education, 2021
Contribution: This article presents a synthesis of the findings and implications from the IC2Think program of research in undergraduate computer science (CS) courses examining student motivation and self-regulated learning (SRL). These studies illuminate both the difficulty and potential for motivating CS students, as well as the uniqueness of CS…
Descriptors: Student Motivation, Independent Study, Computer Science Education, Program Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Sunday, Kissinger; Oyelere, Solomon Sunday; Agbo, Friday Joseph; Aliyu, Muhammad Bello; Balogun, Oluwafemi Samson; Bouali, Nacir – Technology, Knowledge and Learning, 2023
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students' motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to…
Descriptors: Usability, Program Evaluation, Instructional Effectiveness, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
David Burlinson; Matthew Mcquaigue; Alec Goncharow; Kalpathi Subramanian; Erik Saule; Jamie Payton; Paula Goolkasian – Education and Information Technologies, 2024
BRIDGES is a software framework for creating engaging assignments for required courses such as data structures and algorithms. It provides students with a simplified API that populates their own data structure implementations with live and real-world data, and provides the ability for students to easily visualize the data structures they create as…
Descriptors: Computer Science Education, Majors (Students), Student Interests, College Faculty
Peer reviewed Peer reviewed
Direct linkDirect link
Fominykh, Mikhail; Weidlich, Joshua; Kalz, Marco; Hybertsen, Ingunn Dahler – International Journal of Educational Technology in Higher Education, 2022
This article contributes to the debate on the growing number of interdisciplinary study programs in learning and technology, and aims to understand the diversity of programs as well as curricula structure in an international landscape. Scientific fields share their knowledge and recruit young researchers by offering discipline-specific study…
Descriptors: Electronic Learning, Curriculum Evaluation, Interdisciplinary Approach, Masters Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Kong, Siu-Cheung; Cheung, William Man-Yin; Zhang, Guo – Educational Technology & Society, 2023
Emerging research is highlighting the importance of fostering artificial intelligence (AI) literacy among educated citizens of diverse academic backgrounds. However, what to include in such literacy programmes and how to teach literacy is still under-explored. To fill this gap, this study designed and evaluated an AI literacy programme based on a…
Descriptors: Program Evaluation, Artificial Intelligence, Literacy, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Yin-Chan Liao; Michael Karlin; Lauren Margulieux; Brendan Calandra – Journal of Technology and Teacher Education, 2025
This study explored the dynamics and key factors influencing the development of computer science education (CSEd) pathways in teacher preparation at 10 higher education institutions in the United States. Through cross-case analysis, the findings highlighted that personal commitment and leadership from CSEd champions played a key role in initiating…
Descriptors: Computer Science Education, Equal Education, Capacity Building, Kindergarten
Peer reviewed Peer reviewed
Direct linkDirect link
Daniel M. Muepu; Franck M. Buhendwa; Joel K. Mumbanza; Jakin M. Kabongo; Dieu-Merci N. Kinguangu; David M. Kutangila – Discover Education, 2024
This paper evaluates the impact of an English and Business Computer Science program in the Democratic Republic of Congo (DRC), the world's second-largest French-speaking country after France. The program addresses the gap between academic training and market needs by combining English language proficiency with essential business and computer…
Descriptors: Foreign Countries, Program Evaluation, Business Administration Education, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chrysafiadi, Konstantina; Virvou, Maria; Tsihrintzis, George A.; Hatzilygeroudis, Ioannis – Education and Information Technologies, 2023
Nowadays, the improvement of digital learning with Artificial Intelligence has attracted a lot of research, as it provides solutions for individualized education styles which are independent of place and time. This is particularly the case for computer science, as a tutoring domain, which is rapidly growing and changing and as such, learners need…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Programming
European Education and Culture Executive Agency, European Commission, 2023
This report presents the results of the 2023 data collection on the structural indicators for monitoring education and training systems in the area of digital competence. The report contains six indicators on key policies in the following areas: 1. curriculum, 2. teachers, 3. assessment, 4. the digital education ecosystem. The paper contains…
Descriptors: Foreign Countries, Technological Literacy, Educational Policy, Curriculum
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kwon, Kyungbin; Lee, Kyungbin; Chung, Jaehwa – International Journal of Computer Science Education in Schools, 2018
Evaluating the quality of students' programs is necessary for better teaching and learning. Although many innovative learning environments for computer science have been introduced, the scarcity of program evaluation frames and tools is a demanding issue in the teaching practice. This study examined the quality of students' Scratch programs by…
Descriptors: Computer Science Education, Programming, Programming Languages, Program Evaluation
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4