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Ifat Linder; Eyal Weissblueth – Teacher Development, 2025
Simulations to improve teachers' professional conduct and development have recently increased globally. However, research on the impact on teachers at different professional stages is limited. The current study examined the effects of the simulations carried out at Tel Hai Academic College in the north of Israel in the Pre-service, Internship, and…
Descriptors: Faculty Development, Foreign Countries, Simulation, College Faculty
Nicola Orsini; Robert Thiesmeier; Karin Båge – Journal of Statistics and Data Science Education, 2024
Simulation-based teaching can be a valuable method for learning statistical concepts. Its practical implementation for health-related subjects is seldomly evaluated. We propose a simulation-based approach to teach interaction effects in a postgraduate biostatistics course. We describe the steps involved in organizing and implementing a…
Descriptors: Simulation, Statistics Education, Biology, Science Instruction
Kalpakian, Jack V. – Journal of International Social Studies, 2023
Model United Nations (MUN) has seen dramatic growth in Morocco, both at the university and high school levels. It is a popular and effective teaching tool. This paper aims to test its utility using various methodologies. It shares the results of surveys, both historic and current, conducted at Al Akhawayn University evaluating the activity among…
Descriptors: Program Evaluation, Simulation, International Organizations, Teaching Methods
Hernández-Pérez, Manuel; Pérez-Sirvent, Carmen; Martínez Sánchez, María-José; Jordán González, Esteban – Applied Environmental Education and Communication, 2023
LIFE-AMDRYC4 (2021) is a VR application designed for mobile phones combining informational design and gamification to stimulate critical reflection and awareness about agricultural practices and their effects on the environment. Agile production frameworks and researchers' input in the design are discussed. A Likert-based questionnaire was…
Descriptors: Visualization, Climate, Environmental Education, Educational Games
Marks, Benjy; Thomas, Jacqueline – Education and Information Technologies, 2022
Virtual and augmented (VAR) technology is in the early stages of being adopted as a teaching platform in higher education. The technology can facilitate immersive learning in environments that are not usually physically accessible to students via 3D models and interactive 360° videos. To date, adoption rates of VAR technology for teaching have not…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Higher Education
Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis; Androniki Agelada – Interactive Learning Environments, 2024
Non-Verbal Cues (NVCs) add to communication effectiveness among individuals in both real and virtual world. Thus, NVCs transference between the two receives increased attention from both the industry and research community. Their efforts lead to sophisticated technological solutions which allow high fidelity NVCs to be transferred from real…
Descriptors: Sign Language, Nonverbal Communication, Cues, Computer Simulation
Miia Rissanen; Jyrki Savolainen; Mikael Collan – Policy Futures in Education, 2024
This research explores the suitability of system-based simulation analysis for higher education (HE) policy-planning. A dynamic system model of the Finnish university funding system covering bachelor-level students is presented. The results show that the model captures the nature of the current funding system, which can be considered a zero-sum…
Descriptors: Foreign Countries, Colleges, Financial Support, Educational Finance
Agbo, Friday Joseph; Oyelere, Solomon Sunday; Suhonen, Jarkko; Tukiainen, Markku – Educational Technology Research and Development, 2023
Computational thinking (CT) has become an essential skill nowadays. For young students, CT competency is required to prepare them for future jobs. This competency can facilitate students' understanding of programming knowledge which has been a challenge for many novices pursuing a computer science degree. This study focuses on designing and…
Descriptors: Computer Simulation, Game Based Learning, Computation, Thinking Skills
Yogini Joglekar; Sabra Brock – Sage Research Methods Cases, 2023
This case discusses the importance of pilot studies within business research. It covers the procedures, evaluation, and lessons learned from conducting a pilot study for an upcoming product launch. The intended product launch was the Edstutia Instructor Certification in Immersive Technologies (EICIT) pilot program. The program focused on extended…
Descriptors: Business, Research, Industry, Computer Simulation
Francheska M. Garcia – ProQuest LLC, 2024
Healthcare professionals and individuals underutilize substance use screenings, driving exploration of innovative approaches like virtual agent-guided screening. This study assessed the virtual counselor app's equivalence to in-person evaluation for substance use screening. Participants also completed a user experience questionnaire and a…
Descriptors: Intervention, Screening Tests, Substance Abuse, Health Services
Kourgiantakis, Toula; Sewell, Karen M.; McNeil, Sandra; Lee, Eunjung; Logan, Judith; Kuehl, Dale; McCormick, Megan; Adamson, Keith; Kirvan, Anne – Journal of Social Work Education, 2022
Social workers have an important role in the field of mental health, and social work programs have a responsibility to prepare students for practice in the field. This scoping review mapped and synthesized the literature on mental health, addictions, and suicide in social work education and training. We found 51 articles that examined social work…
Descriptors: Social Work, Counselor Training, Mental Health, Suicide
Scourfield, Jonathan; Maxwell, Nina; Zhang, Meng Le; de Villiers, Teresa; Pithouse, Andrew; Kinnersley, Paul; Metcalf, Elizabeth; Tayyaba, Sadia – Research on Social Work Practice, 2019
Objective: Using data from our evaluation of the Frontline fast-track social work training program, introduced by the Government in England, we compare the performance of the first cohort of Frontline trainees with students from regular social work programs using simulated practice. Method: Forty-nine Frontline trainees were compared with 36…
Descriptors: Foreign Countries, Acceleration (Education), Graduate Study, Social Work
Ahmed, Mohamed Elsayed; Hasegawa, Shinobu – Education Sciences, 2021
The increasing use of online virtual laboratories (OVLs) in educational institutions as a recent educational technology application necessitates developing a new educational platform for assisting instructors in using such technology in the teaching process without web programming obstacles. The OVLs are online environments that provide students…
Descriptors: Science Laboratories, Computer Simulation, Laboratory Experiments, Educational Technology
Mohsen, Kholoud; Abdollahi, Shahpar; Omar, Suha – Innovations in Education and Teaching International, 2019
Simulation games (SGs) offer great opportunities for students to learn and experience real-world business decisions in a risk-free learning environment. However, the impact of using SG on educational outcomes is not fully understood. Drawing on experiential learning theory, we develop a conceptual model to examine students' perceptions of the…
Descriptors: Educational Games, Simulation, Experiential Learning, Graduate Students
Marshall, Ami – ProQuest LLC, 2018
Producing competent graduate advanced practice nurses who will be able to function in the current healthcare environment requires a quality education with the development of critical thinking through experiential learning. Simulation in undergraduate education has been extensively studied and shown to enhance the quality of nursing education. The…
Descriptors: Graduate School Faculty, Teacher Attitudes, Computer Simulation, Nursing Education