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Showing 1 to 15 of 47 results Save | Export
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Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis; Androniki Agelada – Interactive Learning Environments, 2024
Non-Verbal Cues (NVCs) add to communication effectiveness among individuals in both real and virtual world. Thus, NVCs transference between the two receives increased attention from both the industry and research community. Their efforts lead to sophisticated technological solutions which allow high fidelity NVCs to be transferred from real…
Descriptors: Sign Language, Nonverbal Communication, Cues, Computer Simulation
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Sunday, Kissinger; Oyelere, Solomon Sunday; Agbo, Friday Joseph; Aliyu, Muhammad Bello; Balogun, Oluwafemi Samson; Bouali, Nacir – Technology, Knowledge and Learning, 2023
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students' motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to…
Descriptors: Usability, Program Evaluation, Instructional Effectiveness, Computer Games
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Krishnaswamy, Jayaraman; Nyepit, Cliftton Baba; Leow, Nelvin XeChung – International Journal of Educational Management, 2023
Purpose: This study explores the similarities and dissimilarities among master and bachelor students, which impetus on the marketing strategies for private higher education (HE) institutions to have more intake of master students. Design/methodology/approach: The unit of analysis of the present study is the master and bachelor students from the…
Descriptors: Student Attitudes, Graduate Students, Undergraduate Students, Private Colleges
Yogini Joglekar; Sabra Brock – Sage Research Methods Cases, 2023
This case discusses the importance of pilot studies within business research. It covers the procedures, evaluation, and lessons learned from conducting a pilot study for an upcoming product launch. The intended product launch was the Edstutia Instructor Certification in Immersive Technologies (EICIT) pilot program. The program focused on extended…
Descriptors: Business, Research, Industry, Computer Simulation
Francheska M. Garcia – ProQuest LLC, 2024
Healthcare professionals and individuals underutilize substance use screenings, driving exploration of innovative approaches like virtual agent-guided screening. This study assessed the virtual counselor app's equivalence to in-person evaluation for substance use screening. Participants also completed a user experience questionnaire and a…
Descriptors: Intervention, Screening Tests, Substance Abuse, Health Services
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Rupere, Taurai; Jakovljevic, Maria – Knowledge Management & E-Learning, 2021
The usability of multimedia E-Learning management systems (MEMSs) is critical as it leverages institutions in the educational value chain. The paper aims to investigate the usability effect of an integrated MEMS called Towards Student-Centered Integration of Multimedia E-Learning (TSIME) used at the University of Zimbabwe. This study adopted a…
Descriptors: Usability, Multimedia Materials, Electronic Learning, Integrated Learning Systems
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Mwandosya, Godfrey Isaac; Montero, Calkin Suero; Mbise, Esther Rosinner – International Journal of Education and Development using Information and Communication Technology, 2022
This study reports on Part 2 of a co-evaluation process of a mobile education tool (MET) prototype artifact known as CBEMET, at the College of Business Education (CBE) in Tanzania. A preliminary co-evaluation of CBEMET was done only by teachers and students of one campus. In this study, the design science research (DSR) framework combined with the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Business Administration Education
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Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
Grepon, Benzar Glen S.; Baran, Niño T.; Gumonan, Kenn Migan Vincent C.; Martinez, Aldwin Lester M.; Lacsa, Mona Liel E. – Online Submission, 2021
Purpose: Colleges and Universities have been established to provide educational services to the people. Like any other organization, the school has processes and procedures similar to business or industry that involve admissions, processing of data, and generation of reports. Those processes are made possible through a centralized system in…
Descriptors: Program Design, Program Implementation, College Administration, Community Colleges
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Browne, Geoffrey R.; Bender, Helena; Bradley, James; Pang, Alexis – International Journal of Sustainability in Higher Education, 2020
Purpose: This paper aims to describe the development, promotion and evaluation of sustainability learning experience database (SLED), a university-curated database of sustainability experiences to augment formal student learning. Its purpose was to encourage students to participate in experiential learning, to facilitate students' critical…
Descriptors: Sustainable Development, Databases, Experiential Learning, Self Efficacy
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Dvorak, Kevin – Communication Center Journal, 2018
In January 2018, Nova Southeastern University opened the NSU Writing and Communication Center (WCC), an innovative academic work environment that offers writing and communication assistance to all 20,000-plus NSU students. A key component of the WCC is its online writing and communication resources. These resources are made available to all NSU…
Descriptors: Academic Libraries, Library Services, Writing (Composition), Academic Support Services
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Herron, Josh – Composition Forum, 2016
As Open Educational Resources (OER) increasingly receive attention from academics, educational foundations, and government agencies, exemplars will emerge that lower student textbook costs by moving away from commercial publishers through self-publishing or curating web-based resources. Joe Moxley's "Writing Commons" serves as a scaled…
Descriptors: Educational Resources, Open Source Technology, Writing Instruction, Electronic Libraries
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Posey, Laurie; Plack, Margaret M.; Snyder, Robert – International Journal of ePortfolio, 2015
A grassroots committee of faculty and administrators from eight academic and student service units at the George Washington University used a five-phase process to identify the ePortfolio needs of its diverse community; select appropriate technologies to support the breadth of functions required; perform usability studies; pilot test the platform;…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Feasibility Studies, Pilot Projects
Takemura, Atsushi – International Association for Development of the Information Society, 2015
This paper proposes a novel e-Learning system for learning electronic circuit making and programming a microcontroller to control a robot. The proposed e-Learning system comprises a virtual-circuit-making function for the construction of circuits with a versatile, Arduino microcontroller and an educational system that can simulate behaviors of…
Descriptors: Electronic Learning, Engineering Education, Electronics, Equipment
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Hatzipanagos, Stylianos; John, Bernadette A. – Technology, Knowledge and Learning, 2017
In this paper we report on the evaluation of an institutional social network (KINSHIP) whose aims were to foster an improved sense of community, enhance communication and serve as a space to model digital professionalism for students at King's College London, UK. Our evaluation focused on a pilot where students' needs with regard to the provision…
Descriptors: Social Networks, Sense of Community, Institutional Characteristics, Pilot Projects
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