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Showing 1 to 15 of 17 results Save | Export
Waugh, Alexandra – Jobs For the Future, 2016
A growing body of evidence reveals that a central factor in low completion rates for community college students is the "cafeteria" style approach to college, which provides entering students with a dizzying array of choices and little guidance on navigating those choices. A poor decision on which classes to take can cost community…
Descriptors: Community Colleges, Graduation Rate, Two Year College Students, School Holding Power
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Irvin, Amanda; Marshall, Kate; Carr, Stephen – Journal of Faculty Development, 2016
Technology is changing the landscape of higher education. As the editors of this special issue have noted, technology has been particularly useful when trying to solve problems. At Texas Christian University (TCU), we employed technology to create a tool that would help standardize the evaluation of teaching while still offering enough flexibility…
Descriptors: Feedback (Response), Classroom Observation Techniques, Test Construction, Lesson Observation Criteria
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Chang, YunJeong; Hannafin, Michael J. – Quarterly Review of Distance Education, 2015
Collaborative learning technologies (tools that are used for facilitating or mediating collaborative learning) have been widely incorporated in distance education as well as broadly adopted in higher education. While a range of collaborative technologies has been incorporated, their implementation has often failed to align with well-established…
Descriptors: Distance Education, Cooperative Learning, Technology Integration, Technology Uses in Education
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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
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Nair, Uday – E-Learning and Digital Media, 2015
There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…
Descriptors: Educational Environment, Individualized Programs, Technology Uses in Education, Technology Integration
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Minnaar, Ansie – International Review of Research in Open and Distance Learning, 2013
How to plan an open and distance learning (ODL) unit in higher education is not clearly described in the literature. A number of ODL facilities at residential universities have not been successful because of a lack of planning or because of failure to ensure that all the different systems for ODL delivery were in place and functioning. This paper…
Descriptors: Electronic Learning, Distance Education, Virtual Classrooms, Barriers
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Bresciani, Marilee J. – Community College Journal of Research and Practice, 2012
To propose recommendations to implement outcomes-based assessment program review in a California Community College District, a grounded theory analysis was performed within the district. The findings generated were cross-referenced with findings from a multi-institutional case study analysis. A key finding from the cross-reference was the need for…
Descriptors: Grounded Theory, Outcome Based Education, Audiences, Program Effectiveness
Welbeck, Rashida; Ware, Michelle; Cerna, Oscar; Valenzuela, Ireri – MDRC, 2014
Difficulties in paying for college and in maintaining good academic performance are two major hurdles to college graduation for low-income students. In recent years, state and federal budgets for postsecondary education have been cut significantly, limiting the options policymakers, education leaders, and communities have to improve rates of…
Descriptors: Technical Assistance, Guidelines, Guides, Performance Contracts
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Kituyi, Geoffrey; Tusubira, Irene – International Journal of Education and Development using Information and Communication Technology, 2013
The aim of this research was to design a framework for integrating e-learning in Higher Education Institutions in developing countries. Data were collected from 266 university students and staff of five universities in Uganda using a questionnaire. Data were analyzed using descriptive statistics. The requirements for e-learning integration were…
Descriptors: Higher Education, Developing Nations, Electronic Learning, Technology Integration
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Aversa, Elizabeth; MacCall, Steven – Journal of Education for Library and Information Science, 2013
This paper is a case study of a Master of Library and Information Studies degree program online option that has been unusually successful in retaining and graduating students. Design characteristics of this program that has maintained a retention rate of over 90 percent over five years are described and mapped to the literature on distance…
Descriptors: Profiles, Academic Persistence, Synchronous Communication, Online Courses
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Seery, Niall; Canty, Donal; Phelan, Pat – International Journal of Technology and Design Education, 2012
This paper presents the response of the technology teacher education programmes at the University of Limerick to the assessment challenge created by the shift in philosophy of the Irish national curriculum from a craft-based focus to design-driven education. This study observes two first year modules of the undergraduate programmes that focused on…
Descriptors: Foreign Countries, Evidence, National Curriculum, Handicrafts
Boggan, Matthew K.; Harper, Sallie – Journal of Case Studies in Education, 2011
According to a study conducted by the American Association of Colleges of Teacher Education (2002), approximately 90% of universities and colleges of education use portfolios regarding student assessment. Forty percent of universities use electronic portfolios in teacher certification programs for licensing. Because of the popular use of…
Descriptors: Cohort Analysis, Leadership Training, Portfolios (Background Materials), Electronic Publishing
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Vasser, Nichole – Online Journal of Distance Learning Administration, 2010
Traditional colleges who have implemented distance education programs would benefit from using instructional design processes to develop their courses. Instructional design processes provide the framework for designing and delivering quality online learning programs in a highly-competitive educational market. Traditional college leaders play a…
Descriptors: Educational Change, Leadership, Instructional Design, Online Courses
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Paavola, Sami; Lakkala, Minna; Muukkonen, Hanni; Kosonen, Kari; Karlgren, Klas – Research in Learning Technology, 2011
In the present paper, the development and use of a specific set of pedagogical design principles in a large research and development project are analysed. The project (the Knowledge Practices Laboratory) developed technology and a pedagogical approach to support certain kinds of collaborative knowledge creation practices related to the…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Research and Development
Andreou, Dimitris; Christophides, Vassilis; Flouris, Giorgos; Kotzinos, Dimitris; Pediaditis, Panagiotis; Tsialiamanis, Petros – Online Submission, 2009
This deliverable reports the technical and research development performed until M36 (January 2009) within tasks T5.2 and T5.4 of WP5 in the KP-Lab project, per the latest Description of Work (DoW) 3.2 [DoW3.2]. The described components are included in the KP-Lab Semantic Web Knowledge Middleware (SWKM) Prototype Release 3.0 software that takes…
Descriptors: Foreign Countries, Program Implementation, Programming, Computer System Design
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