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Hsu, Shang Hwa; Wen, Ming-Hui; Wu, Muh-Cherng – Computers & Education, 2009
The overuse of Massively Multiplayer Online Role Playing Games (MMORPGs) is becoming a significant problem worldwide, especially among college students. Similar to Internet addiction, the pathological use of MMORPG is a kind of modern addiction that can affect students' lives on both a physical and a psychological level. The purpose of this study…
Descriptors: Personality Traits, College Students, Games, Role Playing
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Zangeneh, Masood; Barmaki, Reza; Gibson-Wood, Hilary; Levitan, Michael-Jane; Romeo, Rosemary; Bottoms, Jennifer – International Journal of Mental Health and Addiction, 2008
Recruiting participants for a research project can be challenging. Incentives, particularly monetary incentives, have been shown to increase response rates. Offering a monetary incentive for participation in a research study can become very costly for the investigators. For this reason some researchers, including graduate students involved in…
Descriptors: Graduate Students, Incentives, Rewards, Response Rates (Questionnaires)