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Faber, Myrthe; Gennari, Silvia P. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
The field of psychology of time has typically distinguished between prospective timing and retrospective duration estimation: in prospective timing, participants attend to and encode time, whereas in retrospective estimation, estimates are based on the memory of what happened. Prior research on prospective timing has primarily focused on…
Descriptors: Memory, Psychology, Statistical Analysis, Time Management
Liberatore, Matthew – Chemical Engineering Education, 2017
Textbooks are experiencing a 21st century makeover. The author has created a web-based electronic textbook, Material and Energy Balances zyBook, that records students' interactions. Animations and question sets create interactive and scaffolded content. The interactive format is adopted successfully in other engineering disciplines and is now…
Descriptors: Energy, Textbooks, Science Instruction, Electronic Publishing
Goff, Eric E.; Reindl, Katie M.; Johnson, Christina; McClean, Phillip; Offerdahl, Erika G.; Schroeder, Noah L.; White, Alan R. – CBE - Life Sciences Education, 2017
Recent reports calling for change in undergraduate biology education have resulted in the redesign of many introductory biology courses. Reports on one common change to course structure, the active-learning environment, have placed an emphasis on student preparation, noting that the positive outcomes of active learning in the classroom depend…
Descriptors: Animation, Cytology, Science Instruction, Instructional Effectiveness
Fang, N.; Guo, Y. – Journal of Computer Assisted Learning, 2016
Computer simulation and animation (CSA) has been receiving growing attention and wide application in engineering education in recent years. A new interactive CSA module was developed in the present study to improve student learning of particle kinetics in an undergraduate engineering dynamics course. The unique feature of this CSA module is that…
Descriptors: Computer Simulation, Animation, Academic Achievement, Kinetics
Mohamad Ali, Ahmad Zamzuri; Hamdan, Mohd Najib – Journal of Educational Computing Research, 2017
The aim of this study was to evaluate the effects of various realistic levels of talking-head on students' emotions in pronunciation learning. Four talking-head characters with varying levels of realism were developed and tested: a nonrealistic three-dimensional character, a realistic three-dimensional character, a two-dimensional character, and…
Descriptors: Emotional Response, Questionnaires, Quasiexperimental Design, Statistical Analysis
Weng, Ting-Sheng; Yang, Der-Ching – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Most students thinking mathematics is a difficult subject. This study aims to enhance students' motivation and efficiency in learning mathematics. This study developed 3D animation on the binomial theorem with historical stories of mathematics as the plot. It also examined the effect of animation on students' learning willingness and…
Descriptors: Animation, Mathematics, Student Motivation, Comprehension
Tu, Jui-Che; Chiang, Yu-Hsien – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The research is now an instructor in the department of animation in a college, discovering that students can not pay attention to their study and lack of motivation to learn. Therefore, the research motivation is how to restore students' learning motivation and have them plunge into course learning. The study aimed to develop "design strategy…
Descriptors: Animation, Computer Software, Learning Motivation, Student Motivation
Clayton, Rodney L. – ProQuest LLC, 2016
Research is not clear on how to address the difficulty students have conceptualizing geologic processes and phenomena. This study investigated how animations coupled with seductive details effect learners' situational interest and emotions. A quantitative quasi-experimental study employing an independent-measures factorial design was used. The…
Descriptors: Animation, Geology, Science Instruction, Statistical Analysis
Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C. – Interactive Learning Environments, 2016
The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…
Descriptors: Cues, Outcomes of Education, Multimedia Instruction, Cognitive Ability
Géryk, Jan – International Educational Data Mining Society, 2015
The efficacy of animated data visualizations in comparison with static data visualizations is still inconclusive. Some researches resulted that the failure to find out the benefits of animations may relate to the way how they are constructed and perceived. In this paper, we present visual analytics (VA) tool which makes use of enhanced animated…
Descriptors: Animation, Visualization, Visual Stimuli, Program Effectiveness
Shahani, Vijay M.; Jenkinson, Jodie – Chemistry Education Research and Practice, 2016
We explored analogies used for introducing students to the concept of potential energy wells. Two analogy systems were developed, a spring system and a novel system consisting of electrostatic spheres. These two, distinct analogies were housed within an interactive tool that allowed students to manipulate the analogous systems and witness changes…
Descriptors: Chemistry, Undergraduate Students, College Science, Science Instruction
Wang, Ling; Blackwell, Aleka Akoyunoglou – Journal of Educational Multimedia and Hypermedia, 2015
Native speakers of alphabetic languages, which use letters governed by grapheme-phoneme correspondence rules, often find it particularly challenging to learn a logographic language whose writing system employs symbols with no direct sound-to-spelling connection but links to the visual and semantic information. The visuospatial properties of…
Descriptors: Multimedia Instruction, Second Language Learning, Second Language Instruction, Visual Aids
McCarthy, Josh – Active Learning in Higher Education, 2017
This article explores the efficacy of formative assessment feedback models in higher education. Over 1 year and two courses, three feedback techniques were trialled: staff-to-student feedback in class, peer-to-peer feedback in class and peer-to-peer feedback online, via "the Café," an e-learning application hosted by…
Descriptors: Feedback (Response), Higher Education, Computer Mediated Communication, Cooperative Learning
Jena, Ananta Kumar – European Journal of Science and Mathematics Education, 2015
Adenosine triphosphate (ATP) is the molecular unit of intracellular energy and it is the product of oxidative phosphorylation of cellular respiration uses in cellular processes. The study explores the growth of the misconception levels amongst the learners and evaluates the effectiveness of animation model over traditional methods. The data…
Descriptors: Animation, Science Instruction, Teaching Methods, Molecular Structure
Izmirli, Serkan; Kurt, Adile Askim – Journal of Educational Computing Research, 2016
The purpose of the study was to examine the effects of instruction given with different multimedia modalities (written text + animation or narration + animation) on the academic achievement, cognitive load, and positive affect in different paces (learner-paced or system-paced); 97 freshmen university students divided into four groups taught in…
Descriptors: Cognitive Processes, Difficulty Level, Academic Achievement, Educational Environment