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Showing 1 to 15 of 16 results Save | Export
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Xiu-Yi Wu – Education and Information Technologies, 2025
Blended collaborative learning has emerged as an effective pedagogical model that integrates face-to-face and online learning environments, offering a dynamic platform for deep learning--characterized by critical thinking, knowledge synthesis, and application. However, existing research offers mixed findings on how blended collaborative learning…
Descriptors: Blended Learning, Cooperative Learning, Learning Processes, Structural Equation Models
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Kashive, Neerja; Mohite, Sayali – Interactive Technology and Smart Education, 2023
Purpose: This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in India and elements of gamification (achievement, immersion and social) and personal characteristics of learners (self-efficacy, computer anxiety and enjoyment) and…
Descriptors: Gamification, Electronic Learning, Learning Experience, Foreign Countries
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Yeqing Tao; Samah Ali Mohsen Mofreh; Sultan Salem – Eurasian Journal of Applied Linguistics, 2025
This study investigates the impact of perezhivanie, a concept encompassing emotional experiences and their personal significance on English-speaking proficiency and speaking anxiety among Chinese learners of English as a Foreign Language (EFL). The study focuses on the emotional and cognitive dimensions of perezhivanie to understand its dual role…
Descriptors: Language Proficiency, Undergraduate Students, English (Second Language), Second Language Instruction
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Yildiz Durak, Hatice – Journal of Computing in Higher Education, 2019
Social network sites (SNSs) has a big potential to improve teaching and learning experience. It has become a necessity for teachers to transfer this technologies to learning environments has become a requirement. For this reason, the use of SNSs in the education process of preservice teachers who are the teachers of the future and examination of…
Descriptors: Social Networks, Teaching Methods, Learning Experience, Preservice Teacher Education
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Yilmaz, Yakup – Participatory Educational Research, 2022
Teaching-learning activities carried out face-to-face in physical classrooms in higher education have been moved to the online environment due to the COVID-19 pandemic obligation. It is obvious that students' learning experiences and perceptions need to be researched empirically in order to optimize higher education strategies that have been moved…
Descriptors: Teaching Methods, Learning Activities, Higher Education, COVID-19
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
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Peker, Hilal – Eurasian Journal of Applied Linguistics, 2020
The purpose of this non-experimental quantitative study was to measure Feared L2 Self (FL2S) as a new component of the existing L2 Motivational Self System (L2MSS) and offer a new model through partial least squares structural equation modeling (PLS-SEM). As for the instrument to measure L2 selves, an adopted survey consisting of 72 5-point Likert…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Learning Motivation
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Choy, S. Chee; Goh, Pauline Swee Choo; Sedhu, Daljeet Singh – International Journal of Teaching and Learning in Higher Education, 2016
The development of the 21-item Learner Awareness Levels Questionnaire (LALQ) was carried out using data from three separate studies. The LALQ is a self-reporting questionnaire assessing how and why students learn. Study 1 refined the initial pool of items to 21 using exploratory factor analysis. In Study 2, the analysis showed evidence for a…
Descriptors: Questionnaires, Higher Education, College Students, Factor Analysis
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Wombacher, Kevin A.; Harris, Christina J.; Buckner, Marjorie M.; Frisby, Brandi; Limperos, Anthony M. – Communication Education, 2017
Online environments increasingly serve as contexts for learning. Hence, it is important to understand how student characteristics, such as student computer-mediated communication anxiety (CMCA) affects learning outcomes in mediated classrooms. To better understand how student CMCA may influence student online learning experiences, we tested a…
Descriptors: Computer Mediated Communication, Student Attitudes, Teacher Behavior, Anxiety
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Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – Interactive Learning Environments, 2016
User retention is a major goal for higher education institutions running their teaching and learning programmes online. This is the first investigation into how the senses of presence and flow, together with perceptions about two central elements of the virtual education environment (didactic resource quality and instructor attitude), facilitate…
Descriptors: Electronic Learning, Learning Motivation, Academic Persistence, Intention
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Sebastianelli, Rose; Swift, Caroline; Tamimi, Nabil – Journal of Education for Business, 2015
The authors examined how six factors related to content and interaction affect students' perceptions of learning, satisfaction, and quality in online master of business administration (MBA) courses. They developed three scale items to measure each factor. Using survey data from MBA students at a private university, the authors estimated structural…
Descriptors: Performance Factors, Business Administration Education, Participant Satisfaction, Student Attitudes
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Nakayama, Minoru; Mutsuura, Kouichi; Yamamoto, Hiroh – Electronic Journal of e-Learning, 2014
A fully online learning environment requires effective learning management in order to promote pro-active education. Since student's notes are a reflection of the progress of their education, analysis of notes taken can be used to track the learning process of students who participate in fully online courses. This paper presents the causal…
Descriptors: Foreign Countries, Electronic Learning, Notetaking, Learning Processes
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Wan, Chin-Sheng; Yang, Jen-te; Cheng, Shu-yun; Su, Chiakai – Educational Review, 2013
A cooperative education experience (or internship placement) is an essential component of the curricula of vocational higher education. The efficacy of internship placements has become one of the major concerns facing those who develop education curricula. The purpose of this longitudinal study was to explore the relationships among the…
Descriptors: Higher Education, Goal Orientation, Workplace Learning, Cooperative Education
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Jin, Seung-A. Annie – Interactive Learning Environments, 2011
Within the Entertainment-Education (E-E) framework, two experiments examined the effects of avatar-based e-health education targeting college students. Study 1 (between-subjects factorial design experiment: N = 94) tested the effects of message framing in e-learning and the moderating role of students' motivational systems on their enjoyment of…
Descriptors: Electronic Learning, Health Education, Virtual Classrooms, Computer Simulation
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Hamilton, John; Tee, Singwhat – Computers & Education, 2010
This empirical research surveys first year tertiary business students across different campuses regarding their perceived views concerning traditional, blended and flexible instructional approaches. A structural equation modeling approach shows traditional instructional modes deliver lower levels of student-perceived learning quality, learning…
Descriptors: Structural Equation Models, Learning Experience, Teaching Methods, Higher Education
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