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Badie, Nasrin; Hussin, Ab Razak Che; Yadegaridehkordi, Elaheh; Singh, Dalbir; Lashkari, Arash Habibi – Education and Information Technologies, 2023
Cloud computing is the next generation of on-demand information technology services and products that deliver various applications over the Internet. Cloud computing is often adopted as a superior alternative by data centers to replace their current system. However, cloud computing services are still accompanied by many issues which hinder their…
Descriptors: Foreign Countries, Universities, Information Management, Information Storage
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Alicia Fernanda Galindo-Manrique; Vanessa Villarreal-Vera; Francisco Javier Orozco-Bendímez; Maricela García-Montoya – Journal of Social Studies Education Research, 2024
The evolving Metaverse in Higher Education (HE) in Mexico can enrich pedagogy, facilitate skills development, and improve students' learning experience. This research aimed to identify the factors guiding the adoption of the Metaverse in a Business School in Mexico. A survey analysis was conducted to gauge insights from stakeholders on the…
Descriptors: Foreign Countries, Higher Education, Technology Uses in Education, Computer Simulation
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de Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – International Journal of Educational Technology in Higher Education, 2021
Immersive virtual reality is increasingly regarded as a viable means to support learning. Cave Automatic Virtual Environments (CAVEs) support immersive learning in groups of learners, and is of potential interest for educational institutions searching for novel ways to bolster learning in their students. In previous work we have shown that the use…
Descriptors: Educational Environment, Computer Simulation, Teaching Methods, Undergraduate Students
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Salar, Riza; Arici, Faruk; Caliklar, Seyma; Yilmaz, Rabia M. – Journal of Science Education and Technology, 2020
The aim of this study is to investigate the augmented reality (AR) immersion experiences of university students studying in science education. The relationship between interest, usability, emotional investment, focus of attention, presence and flow was examined for university students studying in the science education department who used AR…
Descriptors: College Students, Science Education, Usability, Correlation
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
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Starrett, Michael J.; Stokes, Jared D.; Huffman, Derek J.; Ferrer, Emilio; Ekstrom, Arne D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
An important question regards how we use environmental boundaries to anchor spatial representations during navigation. Behavioral and neurophysiological models appear to provide conflicting predictions, and this question has been difficult to answer because of technical challenges with testing navigation in novel, large-scale, realistic spatial…
Descriptors: Spatial Ability, Computer Simulation, Prediction, Structural Equation Models
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Omar, El-Nour; Drewsh, Azhari; Ahmed, Abdomalik – International Journal of Modern Education Studies, 2018
The main purpose of the present study is to predict the relationship between motivation , anxiety, perceived satisfaction and Second Life within asynchronous learning environment specifically in EFL course. Data of the present study were collected from undergraduate students - Sudan University of Technology and Science (SUST) in Sudan. The…
Descriptors: Student Satisfaction, Student Motivation, Anxiety, Computer Simulation
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Ahmad, Suleiman A.; Abdullahi, Isyaku M.; Usman, Mohammed – IAFOR Journal of Education, 2015
E-learning is a byproduct of instructional design. Thus online learning designers, in their approaches are expected to be familiar with the epistemological underpinnings of several theories and their consequences on the process of instruction. In the same vein constructivism holds assumptions, that learning is an active process whereby the learner…
Descriptors: Photography, Schools of Education, Foreign Countries, Teaching Methods
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Saritas, M. T. – Educational Research and Reviews, 2015
The meaningful knowledge creation about molecular geometry has always been the challenge of chemistry learning. In particular, microscopic world of chemistry science (example, atoms, molecules, structures) used in traditional two dimensional way of chemistry teaching can lead to such problem as students create misconceptions. In recent years,…
Descriptors: Preservice Teachers, Student Teacher Attitudes, Computer Attitudes, Technology Integration
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Chow, Meyrick – Australasian Journal of Educational Technology, 2016
There is a growing body of evidence that feeling present in virtual environments contributes to effective learning. Presence is a psychological state of the user; hence, it is generally agreed that individual differences in user characteristics can lead to different experiences of presence. Despite the fact that user characteristics can play a…
Descriptors: Structural Equation Models, Self Efficacy, Technology Uses in Education, Educational Technology
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Jin, Seung-A. Annie – Interactive Learning Environments, 2011
Within the Entertainment-Education (E-E) framework, two experiments examined the effects of avatar-based e-health education targeting college students. Study 1 (between-subjects factorial design experiment: N = 94) tested the effects of message framing in e-learning and the moderating role of students' motivational systems on their enjoyment of…
Descriptors: Electronic Learning, Health Education, Virtual Classrooms, Computer Simulation
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Fagan, Mary; Kilmon, Carol; Pandey, Vivek – Campus-Wide Information Systems, 2012
Purpose: This study aims to explore students' perceptions of a virtual reality simulation that enable nursing students to learn how to use a medical emergency crash cart. Design/methodology/approach: The study was designed to explore how students' perceptions of ease of use and perceived usefulness from the technology acceptance model and the…
Descriptors: Nursing Students, Student Attitudes, Structural Equation Models, Computer Simulation
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Tao, Yu-Hui; Cheng, Chieh-Jen; Sun, Szu-Yuan – Educational Technology & Society, 2012
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to motivation due to mixed results. One recent study empirically investigated student perceptions on the continued use of BSGs; however, the counterpart of higher…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation