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Showing all 11 results Save | Export
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Cle´mence Iacconi; Jonathan Piard; Elena Tosi-Brandi; Franc¸ois Azambourg; Marion Dubois; Vincent Cre´ance; Loi¨c Bertrand – Journal of Chemical Education, 2024
There is a gap between the importance of certain archeological material sources and their perception, both by professionals and by the general public. Textiles, for example, are essential to understanding practices that marked daily life and rituals in the past, but they have often been extremely degraded over time, particularly in temperate…
Descriptors: Archaeology, Chemistry, Active Learning, Student Projects
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Altintas, Irem Namli; Yenigül, Çigdem Kozaner – International Journal of Evaluation and Research in Education, 2020
In this study, it was aimed to determine social studies candidates how to practice about make of use museums as a learning environment. It was tried to discuss a case, for this purpose it was used case study. The study group consisted of 19 students (12 females, 7 males) studying social studies at a public university. Participants were given…
Descriptors: Active Learning, Museums, Preservice Teacher Education, Preservice Teachers
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Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
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Carrillo, Ana Luisa Martínez – International Society for Technology, Education, and Science, 2020
Currently, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into the teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in…
Descriptors: Information Technology, Technological Literacy, Teaching Methods, Archaeology
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Mitchell, Allyson; Linn, Sarah; Yoshida, Hitomi – Journal of Museum Education, 2019
As younger generations become immersed in technology, museums and cultural institutions must create a familiar digital experience to cultivate connections with the 21st century visitor. Authors present an example of working with institutional content experts to create a digital outreach package that activates the museum's content to engage K-12…
Descriptors: Museums, Expertise, Elementary Secondary Education, Interdisciplinary Approach
Chavarria, Sara P.; Knox, Corey – Online Submission, 2023
This paper introduces a novel framework aimed at supporting non-education faculty and facilitators in creating inclusive educational programs and learning opportunities that address the needs, interests, and priorities of underrepresented individuals and communities in the field of STEM. The framework centers on the fundamental concept of…
Descriptors: STEM Education, Undergraduate Students, Teaching Methods, Guidelines
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Beaule, Christine D.; Quintana, Benito – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2017
We argue for an interdisciplinary pedagogical approach that we call the Integration of Research and Education in the Classroom, which highlights and crosses disciplinary boundaries to challenge each field's assumptions, limitations, conceptual and interpretive purview. We use a set of examples that center on problematizing various aspects of the…
Descriptors: Teaching Methods, Interdisciplinary Approach, Foreign Policy, Archaeology
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Neumeyer, Xaver; Chen, Wei; McKenna, Ann F. – Advances in Engineering Education, 2013
Understanding the global, societal, environmental and economic (GSEE) context of a product, process or system is critical to an engineer's ability to design and innovate. The already packed curricula in engineering programs provide few occasions to offer meaningful experiences to address this issue, and most departments delegate this requirement…
Descriptors: Engineering Education, Teaching Methods, Manufacturing, Design
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Fee, Samuel B.; Fee, Tara R. – Journal of Visual Literacy, 2012
In this paper, we describe the merits of "visual archaeology," or understanding the past through the analysis of images, as a method for teaching historical context. We begin by articulating the typical archaeological process for studying and analyzing material artifacts, and then describe the possibilities this process offers for…
Descriptors: Archaeology, Visual Literacy, Familiarity, Cultural Context
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Brown, Daniel; Francis, Robert; Alder, Andy – School Science Review, 2013
Field trips and the outdoor classroom are a vital part of many areas of education. Ideally, the content should be taught within a realistic environment rather than just by providing a single field trip at the end of a course. The archaeo-astronomy project located at Nottingham Trent University envisages the development of a virtual environment…
Descriptors: Outdoor Education, Science Instruction, Foreign Countries, Teaching Methods
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Martinez-Garcia, A.; Morris, S.; Tscholl, M.; Tracy, F.; Carmichael, P. – IEEE Transactions on Learning Technologies, 2012
This paper explores the potential of Semantic Web technologies to support teaching and learning in a variety of higher education settings in which some form of case-based learning is the pedagogy of choice. It draws on the empirical work of a major three year research and development project in the United Kingdom: "Ensemble: Semantic…
Descriptors: Foreign Countries, Program Descriptions, Teaching Methods, Instructional Innovation