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Aso, Borja; Navarro-Neri, Iñaki; García-Ceballos, Silvia; Rivero, Pilar – Education Sciences, 2021
As a consequence of the scarcity of studies of augmented reality (AR) in Spain, this study developed a questionnaire to evaluate teachers' perceptions on the use of AR for heritage teaching (n = 347 teachers: n = 131 in-service/n = 216 in-training). The objectives were to: (1) identify teachers' existing knowledge about AR; (2) evaluate…
Descriptors: Educational Quality, Design Requirements, Computer Simulation, Teaching Methods
Whitney, Michael – Information Systems Education Journal, 2020
Curb cuts and automatic doors are a commonplace in the physical world as they provide access to our buildings for persons with disabilities. In the world of the web, millions of individuals have the legal right to rely on electronic curb cuts so they too can access the web. To this end, a new generation of information systems graduates must…
Descriptors: Accessibility (for Disabled), Design, Web Sites, College Students
Kayama, Mizue; Ogata, Shinpei; Asano, David K.; Hashimoto, Masami – International Association for Development of the Information Society, 2016
Conceptual modeling is one of the most important learning topics for higher education and secondary education. The goal of conceptual modeling in this research is to draw a class diagram using given notation to satisfy the given requirements. In this case, the subjects are asked to choose concepts to satisfy the given requirements and to correctly…
Descriptors: Visual Aids, Design Requirements, Concept Teaching, Novices
Selver, M. Alper – IEEE Transactions on Education, 2016
Medical imaging systems (MIS) constitute an important emergent subdiscipline of engineering studies. In the context of electrical and electronics engineering (EEE) education, MIS courses cover physics, instrumentation, data acquisition, image formation, modeling, and quality assessment of various modalities. Many well-structured MIS courses are…
Descriptors: Design, Medical Education, Laboratory Experiments, Engineering Technology
Voss, Brett – Australian Journal of Music Education, 2016
Education in a contemporary context increasingly requires students to engage with learning technologies. This can present a challenge to both students and teachers who at times struggle to engage with the technical processes involved in navigating these technologies. Outside of formal education settings, on-demand information facilitated through…
Descriptors: Music, Music Activities, Music Education, Production Techniques
Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
Al-Tikriti, Munther N.; Al-Aubidy, Kasim M. – Journal of Educational Technology, 2013
E-learning, virtual learning and mixed reality techniques are now a global integral part of the academic and educational systems. They provide easier access to educational opportunities to a very wide spectrum of individuals to pursue their educational and qualification objectives. These modern techniques have the potentials to improve the quality…
Descriptors: Engineering Education, Electronic Learning, Virtual Classrooms, Blended Learning
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Shen, Zhigang; Jensen, Wayne; Wentz, Timothy; Fischer, Bruce – Education Sciences, 2012
The cross-disciplinary nature of energy-efficient building design has created many challenges for architecture, engineering and construction instructors. One of the technical challenges in teaching sustainable building design is enabling students to quantitatively understand how different building designs affect a building's energy performance.…
Descriptors: Student Projects, Active Learning, Energy Education, Energy Management
Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Baugh, Jeanne M. – Information Systems Education Journal, 2011
There are many different approaches to teaching Information Systems courses. Studies have shown that if the student is interested in the topic, they just may have a more productive classroom experience. This paper documents the practice of structuring assignments around topics that are of interest to each individual student. This method has been…
Descriptors: Relevance (Education), Teaching Methods, Information Systems, Assignments
Kituyi, Geoffrey; Tusubira, Irene – International Journal of Education and Development using Information and Communication Technology, 2013
The aim of this research was to design a framework for integrating e-learning in Higher Education Institutions in developing countries. Data were collected from 266 university students and staff of five universities in Uganda using a questionnaire. Data were analyzed using descriptive statistics. The requirements for e-learning integration were…
Descriptors: Higher Education, Developing Nations, Electronic Learning, Technology Integration
Vitkute-Adžgauskiene, Davia; Vidžiunas, Antanas – Informatics in Education, 2012
The paper analyses the problems in selecting and integrating tools for delivering basic programming knowledge at the university level. Discussion and analysis of teaching the programming disciplines, the main principles of study programme design, requirements for teaching tools, methods and corresponding languages is presented, based on literature…
Descriptors: Programming, Teaching Methods, Educational Technology, Delivery Systems
Seery, Niall; Canty, Donal; Phelan, Pat – International Journal of Technology and Design Education, 2012
This paper presents the response of the technology teacher education programmes at the University of Limerick to the assessment challenge created by the shift in philosophy of the Irish national curriculum from a craft-based focus to design-driven education. This study observes two first year modules of the undergraduate programmes that focused on…
Descriptors: Foreign Countries, Evidence, National Curriculum, Handicrafts