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Showing 1 to 15 of 161 results Save | Export
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Zuo, Genmei; Lin, Lijia – Applied Cognitive Psychology, 2022
The purpose of the experiment was to investigate whether using the summarizing strategy can further engage learners in a computer-based environment where different forms of finger tracing were incorporated. One hundred and fifty-six university students were randomly assigned to one of six conditions formed by a 3 (hand tracing vs. observing…
Descriptors: Learner Engagement, Simulated Environment, Teaching Methods, College Students
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Mohammed Nasser Hassan Ja'ashan; Hind Abdulaziz Alfadda; Hassan Saleh Mahdi – Interactive Learning Environments, 2024
The mastery of vocabulary is a fundamental step when learning a language but for many learners, it seems difficult and boring. English as Foreign Language (EFL) learners find some difficulties in learning new words. The aim of this study was to examine the effect of using the hologram application in learning medical English terminology for EFL…
Descriptors: Medical Education, English (Second Language), Second Language Learning, Vocabulary
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Sin, Zackary P. T.; Jia, Ye; Wu, Astin C. H.; Zhao, Isaac Dan; Li, Richard Chen; Ng, Peter H. F.; Huang, Xiao; Baciu, George; Cao, Jiannong; Li, Qing – IEEE Transactions on Learning Technologies, 2023
Metaverse, an alternative universe for play, work, and interaction, has become a captivating topic for academia and industry in recent times. This opens the question on what a metaverse for education, or edu-metaverse, should look like. It is believed that this metaverse for learning should be grounded by a pedagogical theory. Particularly, we…
Descriptors: Computer Simulation, Simulated Environment, Constructivism (Learning), Technology Uses in Education
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Nan Zhang; Hongkai Wang; Tianqi Huang; Xinran Zhang; Hongen Liao – IEEE Transactions on Learning Technologies, 2024
Trunk anatomy education is critical in the training of the surgeon. Most trunk anatomy education systems use a personal or synthetic anatomical model. It remains difficult to obtain appropriate population anatomy information and create individualized anatomy customization based on a quantity of diverse data. Furthermore, the naked-eye virtual…
Descriptors: Computer Simulation, Simulated Environment, Human Body, Anatomy
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Bhaskar, Preeti; Bhaskar, Priyanka; Anthonisamy, Ananth; Dayalan, Padmalosani; Joshi, Amit – International Journal of Learning and Change, 2023
Simulation-based teaching provides opportunities to simulate the scenarios/situations by integrating different technology into educational practice to make it look like a real situation. The use of a simulation approach has been widely used in health, engineering, nursing, architecture, medicine, aviation, and marine courses, ironically,…
Descriptors: Teaching Methods, Business Administration Education, Higher Education, Foreign Countries
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Ade-Ojo, Gordon O.; Markowski, Marianne; Essex, Ryan; Stiell, Marlon; Jameson, Jill – Journal of Computer Assisted Learning, 2022
Background: Due to recent lockdown conditions, which restricted opportunities for face-to-face contact and the ability to be physically in schools, the need for novel, safe ways to train pre-service teachers emerged even more pressingly. Whilst virtual simulation has received some attention in pedagogy and its benefits have been demonstrated in…
Descriptors: Simulated Environment, Computer Simulation, Preservice Teacher Education, Teaching Methods
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Sembert, Philip J., II; Vermette, Paul J.; Lyman, Frank; Bardsley, Mary Ellen; Snell, Carolyn – Excelsior: Leadership in Teaching and Learning, 2021
Many powerful teaching techniques have not yet fully transitioned from face-to-face use to the new remote instructional paradigm forced on teacher educators and teacher candidates during the pandemic. Experiences by candidates and by instructors in this new environment need to be compiled and shared as we head forward into structures and…
Descriptors: Teaching Methods, Cooperative Learning, Peer Relationship, Simulated Environment
Douglas R. Bowie – ProQuest LLC, 2023
This mixed methods research study explores the university student learning experience of IP subnetting. Using a constructivist perspective, VR software was designed, written, and utilized in a learning process to gather both quantitative and qualitative data about the experience of learning IP subnetting. Participants underwent pre-test and…
Descriptors: Simulated Environment, Computer Simulation, Student Experience, Computer Networks
Douglas Hugh Redman – ProQuest LLC, 2023
The purpose of this mixed methods study is to determine if virtual reality (VR) instruction may support learning in community college automotive technical education by measuring learners' levels of presence and faculty perceptions of learning when using VR instruction. Presence is "the subjective experience of being in one place or…
Descriptors: Computer Simulation, Simulated Environment, Community Colleges, Auto Mechanics
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Hawlitschek, Anja; Dietrich, André; Zug, Sebastian – Computer Science Education, 2023
Background and Context: During online learning, it is essential to provide instructional guidance to support learning. However, guidance can be given in different forms and quantities. Thus, one important challenge is to provide the right amount and type of instructional guidance. Objective: The aim of the study is to investigate types of guidance…
Descriptors: Computer Science Education, Electronic Learning, Distance Education, Teaching Methods
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Mark H. Newton; Len A. Annetta; Denise M. Bressler – Journal of Science Education and Technology, 2024
This exploratory study uses epistemic network analysis (ENA) to examine the use of extended reality (XR) technologies embedded in post-secondary classes, one in a traditional setting and the other a place-based setting, to examine climate change while utilizing a socioscientific issues (SSI) approach. One group used a virtual reality (VR)…
Descriptors: Postsecondary Education, Climate, Physical Environment, Computer Simulation
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de Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – International Journal of Educational Technology in Higher Education, 2021
Immersive virtual reality is increasingly regarded as a viable means to support learning. Cave Automatic Virtual Environments (CAVEs) support immersive learning in groups of learners, and is of potential interest for educational institutions searching for novel ways to bolster learning in their students. In previous work we have shown that the use…
Descriptors: Educational Environment, Computer Simulation, Teaching Methods, Undergraduate Students
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Ilana Dubovi – Interactive Learning Environments, 2023
As virtual reality (VR) technologies have been increasingly adopted in the educational field, careful consideration and evaluation of instructional modes to support learning with VR are needed. This study focuses on evaluation of two instructional modes: direct interaction and manipulation of the VR learning environment; and the vicarious approach…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Interaction
Erin Riesland – ProQuest LLC, 2023
In the three papers that form this dissertation, I inquire about the future of learning (Ross, 2023) through a "postdigital" stance (Jandric, 2017) that I apply to place-based education (PBE) methods and practices (Sobel, 2005; Greenwood, 2008). I argue that a postdigital approach -- one that presupposes technology is "part" of…
Descriptors: Place Based Education, Technology Uses in Education, Culturally Relevant Education, Undergraduate Students
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Sevda Koç-Akran – International Journal of Contemporary Educational Research, 2024
The main purpose of this research is to determine the effect of the REACT strategy in augmented reality applications on the problem-solving skills of teacher candidates. A parallel mixed method, which converges from mixed research designs, was used in the research. The study group of the research consists of 50 teacher candidates studying at the…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Physical Environment
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