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Jesús Tejada; Adolf Murillo; Borja Mateu-Luján – British Journal of Music Education, 2024
This exploratory study describes the design and implementation of a sound-based intervention in the initial training of specialist music teachers at a Spanish university. It aimed to create spaces geared towards more creative and contemporary approaches to musical learning in order to gauge the perceptions of trainee teachers regarding this kind…
Descriptors: Music Education, Music Teachers, Student Teachers, Creativity
Salehudin, Mohammad; Nasir, Muhammad; Hamzah, Syeh Hawib; Toba, Rostanti; Hayati, Noor; Safiah, Intan – European Journal of Educational Research, 2021
The aims of the recent study were; analyzing the effect of creative and online learning using Instagram on the ability to create new products in the technology and learning media course, and determining the level of users' experience in processing visual media through the Canva application on android. Quantitative approach with this research was…
Descriptors: Visual Perception, Photography, Social Media, Student Experience
Creative Challenge to Stimulate Student Engagement in Natural Science Education in Distance Learning
Leticia Azambuja Lopes – Pedagogical Research, 2024
This article describes a study conducted in the discipline of "science education in nature", offered 100% in the distance learning mode, for undergraduate students in biological sciences and pedagogy. The aim was to develop a challenge that would stimulate students creativity and engagement. Through the virtual learning platform,…
Descriptors: Natural Sciences, Science Education, Learner Engagement, Distance Education
Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
Simper, Natalie; Reeve, Richard; Kirby, J. R. – Creativity Research Journal, 2016
This research tested the use of concept map planning to support the development of creativity in photo stories, hypothesizing that skills taught to support organization would improve creativity. Concept maps are a type of graphic organizer, used to represent an ordering of ideas with nodes and linking words that form propositional statements. They…
Descriptors: Creativity, Photography, Concept Mapping, Instructional Materials
Stansberry, Susan; Thompson, Penny; Kymes, Angel – Journal of Technology and Teacher Education, 2015
An online course was created for the purposes of engaging in-service teachers in pedagogies and technologies associated with creativity, innovation, and invention; using a variety of technologies in a safe, open, and playful atmosphere to help practicing teachers develop their own creativity; and providing tools for the development of creativity…
Descriptors: Educational Technology, Masters Programs, Creativity, Teaching Methods
Gao, Jinzhu; Hargis, Jace – Journal of Effective Teaching, 2010
This paper describes specific active learning strategies for teaching computer science, integrating both instructional technologies and non-technology-based strategies shown to be effective in the literature. The theoretical learning components addressed include an intentional method to help students build metacognitive abilities, as well as…
Descriptors: Active Learning, Computer Science Education, Technology Uses in Education, Learning Strategies