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Shahla Asadi; Jordan Allison; Madhu Khurana; Mehrbakhsh Nilashi – Education and Information Technologies, 2024
Simulation-based learning (SBL) offers an extensive variety of chances to practice complex computer and networking skills in higher education and to implement diverse kinds of platforms to facilitate effective learning. Utilizing visualization and computer network simulation tools in teaching computer networking courses has been found to be useful…
Descriptors: Computer Simulation, Student Attitudes, Teaching Methods, Skill Development
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Ramos, Júlio Cesar; L'Erario, Alexandre; Mendonça, Marcio; Fabri, José Augusto; Palácios, Rodrigo Henrique Cunha – Education and Information Technologies, 2023
The freshman student's perspective on the activities performed in a data center by the network analyst is complex and intricate. These activities include the configuration of equipment and the connection between network devices. There are several issues with these activities that demand technical knowledge. Questions such as: "what does this…
Descriptors: Game Based Learning, College Freshmen, Computer Science Education, Computer Networks
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Huichao Li; Dan Li – International Journal of Web-Based Learning and Teaching Technologies, 2024
Based on a brief analysis of the current situation of university education management and research on intelligent algorithms, this article constructs a university education management system based on big data. For the clustering and prediction modules in higher education management, corresponding algorithms are used for optimization design. A…
Descriptors: Data, Ideology, Algorithms, Multivariate Analysis
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Brady D. Lund – Journal of Cybersecurity Education, Research and Practice, 2024
This paper investigates the integration of blockchain technology into core systems within institutions of higher education, utilizing the National Institute of Standards and Technology's (NIST) Cybersecurity Framework as a guiding framework. It supplies definitions of key terminology including blockchain, consensus mechanisms, decentralized…
Descriptors: Computer Oriented Programs, Computer Security, Databases, Information Storage
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Khalid Mohiuddin; Huda Fatima; Mohiuddin Ali Khan; Mohammad Abdul Khaleel; Zeenat Begum; Sajid Ali Khan; Omer Bin Hussain – SAGE Open, 2023
This article aims to design a novel edge-centric hierarchical cloud architecture to optimize mobile learning (m-learning) performance during learners executing computation-intensive learning applications. This research adopts the potential of distributed computing paradigms, that is, mobile edge, for improving the effectiveness of m-learning…
Descriptors: Computer Networks, Electronic Learning, College Students, Handheld Devices
Jorge J. Mendieta – ProQuest LLC, 2021
This qualitative descriptive study explored how full-time faculty of a California higher education institution described their experience with the Information Technology Services employees' commitment, communications, and quality of customer service when resolving classroom Wi-Fi issues. The study used the model of Total Quality Management (TQM)…
Descriptors: Information Technology, Higher Education, Technical Support, Teacher Attitudes
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Rui Du – International Journal of Information and Communication Technology Education, 2024
In the context of the multimedia era, college counselors and college students should make progress together. This article aims to explore the practical issues of applying multimedia and visual-image technology to the training of college counselors. We propose a three-dimensional multimedia visual image recognition technology based on convolutional…
Descriptors: Multimedia Materials, Visual Aids, Video Technology, School Counselors
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Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
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Shi, Yinghui; Yang, Huiyun; Yang, Zongkai; Liu, Wei; Wu, Di; Yang, Harrison Hao – Australasian Journal of Educational Technology, 2022
This study investigated the effects of note-taking styles on college students' learning achievement and cognitive load in a 6-week lecture-based computer network course. Fortytwo students were randomly assigned into one of three groups, which consisted of collaborative note-taking, laptop note-taking, and traditional longhand note-taking. The…
Descriptors: Notetaking, College Students, Academic Achievement, Cognitive Processes
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Jiaheng Chen; Shicheng Chen – International Journal of Information and Communication Technology Education, 2023
Multimedia network technology refers to multimedia network teaching based on text data communication, which can make better use of sports resources in college physical education teaching. Multimedia technology combines computer and video technology. It refers to the combination of two or more sounds and images to form a system that can transmit…
Descriptors: Physical Education, Educational Change, Team Sports, Computer Networks
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Duanyang Zhao – International Journal of Information and Communication Technology Education, 2024
The global demand for wireless communication networks is a result of the widespread use of wireless devices and the related surge of wireless service providers. Data transmission speed, coverage areas, cost-effectiveness, resource utilization, security, scalability, and adaptability are all elements expected to be improved in future 5G wireless…
Descriptors: Foreign Countries, Electronic Learning, English (Second Language), Second Language Learning
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Gede Saindra Santyadiputra; Purnomo; Waras Kamdi; Syaad Patmanthara; Didik Nurhadi – Cogent Education, 2024
Along with increasing the complexity of learning objectives, the traditional Virtual Learning Environments (VLEs) are insufficient in improving students' learning achievement. Advanced VLEs can be created to overcome this challenge by combining traditional VLEs with Virtual Lab Network Simulation (Vilanets) learning media. This research, conducted…
Descriptors: Electronic Learning, Student Improvement, College Students, Academic Achievement
Rene Ekoteson – ProQuest LLC, 2024
Cyberattacks pose a significant threat to university institutions as universities increasingly rely on computer networks to conduct day-to-day business activities. University information technology (IT) leaders are concerned about the increasing level of cyberattacks because these attacks can result in the loss of sensitive data, identity theft,…
Descriptors: Prevention, Information Technology, Information Security, Computer Security
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Muthukumar, N.; Srinivasan, Seshadhri; Subathra, B.; Ramkumar, K. – IEEE Transactions on Education, 2021
Contribution: This article explores how the Industrial Internet of Things (IIoT) could be leveraged to enhance the teaching/learning experience of advanced control techniques [e.g., model-predictive control (MPC)] for complex systems (nonlinear and multivariable) for undergraduate students. Background: The IIoTs' features, such as ubiquitous…
Descriptors: Undergraduate Students, College Science, Science Instruction, Internet
Douglas R. Bowie – ProQuest LLC, 2023
This mixed methods research study explores the university student learning experience of IP subnetting. Using a constructivist perspective, VR software was designed, written, and utilized in a learning process to gather both quantitative and qualitative data about the experience of learning IP subnetting. Participants underwent pre-test and…
Descriptors: Simulated Environment, Computer Simulation, Student Experience, Computer Networks
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