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Digital Promise, 2021
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families' joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals.…
Descriptors: Computer Software, Learning Experience, Family Involvement, Program Descriptions
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More, Cori M.; Travers, Jason C. – Young Exceptional Children, 2013
Educational research will likely never be able to keep pace with technological innovation. It therefore will become increasingly important that early childhood professionals rely on existing knowledge to effectively evaluate and integrate emerging technology in the natural environment rather than waiting for a broad platform of research to inform…
Descriptors: Preschool Children, Preschool Education, Computer Oriented Programs, Technology Integration
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Wood, Eileen; Gottardo, Alexandra; Grant, Amy; Evans, Mary Ann; Phillips, Linda; Savage, Robert – NHSA Dialog, 2012
As computers become an increasingly ubiquitous part of young children's lives there is a need to examine how best to harness digital technologies to promote learning in early childhood education contexts. The development of emergent literacy skills is 1 domain for which numerous software programs are available for young learners. In this study, we…
Descriptors: Reading Skills, Early Reading, Emergent Literacy, Early Childhood Education
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Grant, Amy; Wood, Eileen; Gottardo, Alexandra; Evans, Mary Ann; Phillips, Linda; Savage, Robert – NHSA Dialog, 2012
The current study developed a taxonomy of reading skills and compared this taxonomy with skills being trained in 30 commercially available software programs designed to teach emergent literacy or literacy-specific skills for children in preschool, kindergarten, and Grade 1. Outcomes suggest that, although some skills are being trained in a…
Descriptors: Reading Skills, Emergent Literacy, Best Practices, Classification
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Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina – Turkish Online Journal of Educational Technology - TOJET, 2012
Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…
Descriptors: Foreign Countries, Multimedia Instruction, Case Studies, Observation
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What Works Clearinghouse, 2006
"DaisyQuest" is a software bundle that offers computer-assisted instruction in phonological awareness, targeting children aged three to seven years (or preschool to second grade). The instructional activities, framed in a fairy tale involving a search for a friendly dragon named Daisy, teach children how to recognize words that rhyme;…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Preschool Children