Publication Date
In 2025 | 3 |
Since 2024 | 14 |
Descriptor
Coding | 14 |
Elementary School Students | 8 |
Kindergarten | 7 |
Grade 3 | 6 |
Foreign Countries | 5 |
Computation | 4 |
Computer Science Education | 4 |
Thinking Skills | 4 |
Young Children | 4 |
Interdisciplinary Approach | 3 |
Problem Solving | 3 |
More ▼ |
Source
Author
Erdal Taslidere | 2 |
Amy Hutchison | 1 |
Ann Musgrove | 1 |
Anna Cecilia McWhirter | 1 |
Anna Evmenova | 1 |
Brittany Miller | 1 |
Caitlin K. Martin | 1 |
Caroline M. DeLong | 1 |
Dandan Yang | 1 |
David S. DeGarmo | 1 |
Denise O. Ribeiro | 1 |
More ▼ |
Publication Type
Journal Articles | 13 |
Reports - Research | 13 |
Tests/Questionnaires | 2 |
Reports - Evaluative | 1 |
Education Level
Early Childhood Education | 14 |
Elementary Education | 14 |
Primary Education | 14 |
Kindergarten | 7 |
Grade 3 | 6 |
Grade 2 | 2 |
Grade 4 | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
More ▼ |
Audience
Location
Turkey | 2 |
Brazil | 1 |
Florida | 1 |
India | 1 |
Israel | 1 |
Mexico | 1 |
New York (Rochester) | 1 |
South Africa | 1 |
South America | 1 |
South Korea | 1 |
Uganda | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Draw a Person Test | 1 |
Strengths and Difficulties… | 1 |
What Works Clearinghouse Rating
Mehmet Ceylan; Durmus Aslan – Education and Information Technologies, 2024
This study was conducted to investigate the effects of learning trajectories-based coding (LTs) and LTs-based program on preschoolers' length, area, volume, and angle measurement skills. A quasi-experimental research design was utilized with a quantitative approach. The study's participants were 47 children between the ages of 55-71 months who…
Descriptors: Learning Trajectories, Coding, Mathematics Skills, Measurement Techniques
I?brahim Bozan; Erdal Taslidere – International Journal of Contemporary Educational Research, 2024
Coding tools that use blocks to create programs are popular among kids and play a key role in learning how to code. The effectiveness of the coding courses that are available nowadays depends on how well the tools match the students' needs. The aim of this study is to reveal the impact of digital game design-supported coding education with Scratch…
Descriptors: Academically Gifted, Grade 3, Elementary School Students, Foreign Countries
Zhenhua Wu; Linting Zheng; Li'an Huang – Education and Information Technologies, 2024
Programming has been considered a crucial "object to think with", which can integrate with various disciplines and facilitate learning in other areas. However, existing research primarily focuses on how children learn to code rather than how coding helps them to learn. To address this gap, a quasi-experimental case study was conducted…
Descriptors: Coding, Robotics, Programming, Kindergarten
The Effect of STEM-Based Robotic Coding Education on Primary School Students' Decision-Making Skills
Meryem Meral; Sema Altun Yalçin; Zehra Çakir; Esila Samur – Journal of Theoretical Educational Science, 2024
The aim in this study was to determine the effectiveness of STEM-based robotic coding education for primary school students in terms of their decision-making skills. Mixed method research was conducted. Pretest-posttest control group designs were used in the quantitative phase, and a case study was performed in the qualitative phase of the…
Descriptors: STEM Education, Robotics, Coding, Elementary School Students
Jillian Powers; Susannah Brown; Robert Bogle; Ann Musgrove; Susan Wemette – Journal of Interactive Learning Research, 2024
This mixed-methods study explored the impact of science, technology, engineering, art, and mathematics (STEAM) lessons on elementary students' STEAM knowledge, identities, and attitudes toward STEAM education. The study was conducted at an independent school in South Florida, United States, which employs arts integration pedagogy to serve at-risk…
Descriptors: STEM Education, Art Education, Elementary School Students, Knowledge Level
Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
Isabella Starling-Alves; Mariuche Gomides; Denise O. Ribeiro; Vitor G. Haase; Edward M. Hubbard – Journal of Numerical Cognition, 2024
Learning fractions is essential for academic and daily life success. A critical first step in acquiring fractions is learning to transcode them (e.g., writing ½ when hearing "one half"). However, little is known about how students master fraction transcoding. We addressed this gap by assessing fraction writing in two groups of Brazilian…
Descriptors: Foreign Countries, Fractions, Adult Education, Elementary School Mathematics
Rivka Elkoshi – Music Education Research, 2024
The aim of the study encompasses three primary objectives: (1) To examine the capability of children of varying ages to reproduce increasingly complex rhythms through hand-clapping and drumming; (2) To explore the ability of children of different ages to notate increasingly complex rhythms; and (3) To investigate the impact of age on children's…
Descriptors: Music Education, Music, Difficulty Level, Family Environment
Anna Cecilia McWhirter; Katherine A. Hails; David S. DeGarmo; Laura Lee McIntyre; S. Andrew Garbacz; Elizabeth A. Stormshak – Grantee Submission, 2024
Reliable and valid assessment of parenting and child behaviors is critical for clinicians and researchers alike, and observational measures of parenting behaviors are often considered the gold standard for assessing parenting and parent-child interaction quality. The current study sought to evaluate the reliability and validity of the Coder…
Descriptors: Questionnaires, Test Reliability, Test Validity, Kindergarten
Dandan Yang; Zhanxia Yang; Marina Umaschi Bers – Computer Science Education, 2025
Background and context: Despite the growing importance of computer science (CS) education, high-quality CS curricula for students in kindergarten to lower elementary grades are lacking. It is also unclear how students from underrepresented groups such as female students, students from low socioeconomic status, and students with disability respond…
Descriptors: Computer Science Education, Early Childhood Education, Program Effectiveness, Programming
Mustafa Sat; Zafer Kadirhan – Education and Information Technologies, 2024
The significance of teachers' self-efficacy in coding education within K-12 settings has grown substantially. However, the literature lacks subject-specific measurement tools tailored to assess teachers' self-efficacy in coding instruction. This study adopted a mixed methods approach to develop a reliable and valid instrument for measuring…
Descriptors: Self Efficacy, Teacher Attitudes, Student Motivation, Pedagogical Content Knowledge
Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
Jessica F. Cantlon; Katherine T. Becker; Caroline M. DeLong – Journal for STEM Education Research, 2024
STEM experiences that capture students' curiosity have a unique role in inspiring awe in science, enculturing science engagement, and recruiting students to pursue STEM careers. Here, we present a unique interdisciplinary STEM experience for elementary school students that teaches them to write computer code to test primate intelligence at a zoo…
Descriptors: Authentic Learning, Interdisciplinary Approach, STEM Education, Elementary School Students
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design