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Scholes, Laura; Mills, Kathy A.; Wallace, Elizabeth – Learning, Media and Technology, 2022
This article addresses a gap in research about primary school boys' identification as 'gamers.' Drawing on a survey of 318 Year 3 (7-8 years old) students, the research identified boys' self-reported enjoyment for gaming, their frequency using digital devices, and their self-rated digital skills. Interviews with four boys from the survey also…
Descriptors: Elementary School Students, Grade 3, Males, Identification (Psychology)
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Cone, Lucas – Learning, Media and Technology, 2023
Spanning parent-communication and administration to content delivery and student monitoring, platforms have become an integral part of contemporary schooling. Building on two ethnographic episodes occurring in a Danish primary school in January 2020, this article engages in an analysis and discussion of how the ongoing "platformization"…
Descriptors: Foreign Countries, Elementary School Students, Learning Management Systems, Grade 2
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Kervin, Lisa; Danby, Susan; Mantei, Jessica – Learning, Media and Technology, 2019
Supportive digital resources are key to supporting educators' pedagogic practices in teaching children to be literate. But locating suitable resources can be confusing, with as claims about products being educational, aligned with curriculum outcomes, and even as 'silver bullets'. In Australia, a lack of specificity in national and state…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Literacy Education
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Hillman, Velislava – Learning, Media and Technology, 2023
The need for a comprehensive education data governance -- the regulation of who collects what data, how it is used and why -- continues to grow. Technologically, data can be collected by third parties, rendering schools unable to control their use. Legal frameworks partially achieve data governance as businesses continue to exploit existing…
Descriptors: Data Collection, Governance, Data Use, Laws
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Hodge, Sue; Anderson, Bill – Learning, Media and Technology, 2007
A self-study methodology is used to explore the impact of introducing interactive whiteboard technology to a primary school classroom. Several key insights, described as "nodal moments", provided the impetus for the teacher to review her practice, reconsider her students' learning approaches and explore the relationship between the introduction of…
Descriptors: Teaching Methods, Qualitative Research, Primary Education, Educational Technology
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Kennewell, Steve; Beauchamp, Gary – Learning, Media and Technology, 2007
In a small-scale study of Information and Communication Technology (ICT)-rich primary school, interactive whiteboards (IWBs) were found to be the predominant ICT tools used by teachers. The study sought to identify how the teachers used features of ICT to enhance learning, based on a list of ICT's functions published for teacher education…
Descriptors: Foreign Countries, Program Effectiveness, Educational Technology, Classification
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Warwick, Paul; Kershner, Ruth – Learning, Media and Technology, 2008
This paper reports on the second phase of a joint teacher/researcher project that explored teachers' understandings of the potential of the interactive whiteboard (IWB) as a tool for primary school children's collaborative group work. By examining teachers' written analyses and discussions of work carried out in their own classrooms, the paper…
Descriptors: Classroom Research, Educational Technology, Cooperative Learning, Teaching Methods