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Wilcox, Holly C.; Petras, Hanno; Brown, Hendricks C.; Kellam, Sheppard G. – Prevention Science, 2022
Three generations of developmental epidemiologically based randomized field trials of the Good Behavior Game (GBG) have been delivered to Baltimore elementary schools. With the collaboration of family and community partners, all three trials were directed at decreasing proximal targets of aggressive behavior and improving learning in first-grade…
Descriptors: Elementary School Students, Educational Games, Student Behavior, Behavior Modification
Wiggs, Nicole B.; Reddy, Linda A.; Glover, Todd A.; Dudek, Christopher M.; Alperin, Alexander; Regan, Patrick – Journal of Applied School Psychology, 2021
This case study describes the actions and processes of implementing Behavior Support Coaching for Paraprofessionals (BSC-P) with a kindergarten teacher and paraprofessional to support the implementation of behavior support plans with three students in a high-poverty elementary school. BSC-P consists of eight, 40-min coaching sessions using direct…
Descriptors: Student Behavior, Behavior Disorders, Kindergarten, Preschool Teachers
Ros-Demarize, Rosmary; Graziano, Paulo A. – Journal of Early Intervention, 2021
The current study examined the feasibility and initial efficacy of the Summer Treatment Program for Pre-kindergarteners (STP-PreK) with 37 preschoolers with autism spectrum disorder (ASD) and externalizing behavior problems (EBP). Parents and teachers reported on children's behavior, social/adaptive skills, and self-regulation. Children completed…
Descriptors: Autism, Pervasive Developmental Disorders, Summer Programs, Preschool Children
Alexandra Hennessey – Education Endowment Foundation, 2017
The Good Behaviour Game (GBG) is one of the most popular behaviour management systems for primary-aged children. It has an extensive evidence base supporting its use. The GBG itself can be described as an "interdependent group-oriented contingency management procedure." A major efficacy trial of the GBG in England was conducted that…
Descriptors: Student Behavior, Classroom Techniques, Educational Games, Elementary School Students
Walker, Kirstie L.; Wright, Kristi D. – in education, 2017
Stop Now And Plan (SNAP®) is an empirically supported cognitive behavioural program for children identified as presenting with externalizing problems. The purpose of this investigation was to examine the implementation of the SNAP® for Schools program as a universal prevention program for children not identified as presenting with internalizing or…
Descriptors: Cognitive Restructuring, Behavior Modification, Behavior Problems, Prevention
Donaldson, Jeanne M.; Wiskow, Katie M.; Soto, Paul L. – Journal of Applied Behavior Analysis, 2015
The Good Behavior Game (GBG) has been demonstrated to reduce disruptive student behavior during implementation. The effects of playing the GBG on disruption immediately before and after the GBG are unknown. The current study evaluated the effects of the GBG on disruption in 5 kindergarten classes immediately before, during, and after GBG…
Descriptors: Student Behavior, Behavior Problems, Functional Behavioral Assessment, Behavior Change
LaForett, Doré R.; Murray, Desiree W.; Reed, Jessica James; Kurian, Jennifer; Mills-Brantley, Rachel – Grantee Submission, 2019
The purpose of this paper is to describe the implementation of an evidence-based treatment, the Incredible Years® (IY) Small Group Dina Dinosaur Treatment program, as delivered in elementary schools to address the needs of children in kindergarten through second grade with self-regulation difficulties. Adaptations for school-based delivery of 17…
Descriptors: Kindergarten, Grade 1, Grade 2, Early Childhood Education
Poduska, Jeanne M.; Kurki, Anja – Journal of Emotional and Behavioral Disorders, 2014
Moving evidence-based practices for classroom behavior management into real-world settings is a high priority for education and public health. This article describes the development and use of a model of training and support for the Good Behavior Game (GBG), one of the few preventive interventions shown to have positive outcomes for elementary…
Descriptors: Behavior Modification, Classroom Techniques, Student Behavior, Games
Frey, Andy J.; Small, Jason W.; Lee, Jon; Walker, Hill M.; Seeley, John R.; Feil, Edward G.; Golly, Annemeike – Grantee Submission, 2015
This study presents the findings of a quasi-experimental feasibility study examining the Tertiary First Step intervention, an enhanced version of the First Step to Success early intervention program. Tertiary FirstStep was developed to engage families more effectively and influence and improve parenting practices for children having challenging…
Descriptors: Feasibility Studies, Quasiexperimental Design, Early Intervention, Program Implementation
Wendy M. Reinke; Melissa Stormont; Keith C. Herman; Ze Wang; Lori Newcomer; Kathleen King – Journal of Emotional and Behavioral Disorders, 2014
Even with the use of effective universal classroom management practices, some students will need additional behavioral supports. However, to translate implementation of new strategies into the classroom, professional development programs need to be adaptive to the complexities teachers face in providing instruction and managing classroom behaviors…
Descriptors: Coaching (Performance), Behavior Modification, Behavior Problems, Student Behavior
Anderson, Cynthia M.; Horner, Robert H.; Rodriguez, Billie Jo; Stiller, Brianna – International Journal of School & Educational Psychology, 2013
Supporting the full range of students with behavioral challenges requires that schools build the capacity to implement evidence-based behavioral interventions. Fortunately, a substantive body of research documents behavioral interventions are available to both decrease problem behavior and enhance prosocial skills. To date, however, this…
Descriptors: Behavior Problems, Student Behavior, Intervention, Behavior Modification
Wendy M. Reinke; Melissa Stormont; Keith C. Herman; Ze Wang; Lori Newcomer; Kathleen King – Grantee Submission, 2014
Even with the use of effective universal classroom management practices, some students will need additional behavioral supports. However, to translate implementation of new strategies into the classroom, professional development programs need to be adaptive to the complexities teachers face in providing instruction and managing classroom behaviors…
Descriptors: Coaching (Performance), Faculty Development, Behavior Problems, Classroom Techniques
Clayton, Melinda – ProQuest LLC, 2012
Student absentee rates remain a problem in spite of increased attention to absenteeism since the passing of the No Child Left Behind Act in 2002. High rates of absenteeism correlate to low academic achievement, early drop out, and increased risk of alcohol and drug abuse and criminal activity. This mixed method research design incorporated…
Descriptors: Attendance, Behavior Modification, Student Behavior, Positive Reinforcement
Kurki, Anja; Wang, Wei; Li, Yibing; Poduska, Jeanne – Society for Research on Educational Effectiveness, 2013
The Good Behavior Game (GBG) is a classroom-based behavior management strategy aimed at reducing aggressive/disruptive behavior and socializing children into the role of student. GBG, delivered in first and second grades, has been shown to reduce rates of substance abuse and other deleterious outcomes into young adulthood (Brown, C.H. et al 2007,…
Descriptors: Child Behavior, Student Behavior, Behavior Modification, Educational Games
Sheridan, Susan M.; Bovaird, James A.; Glover, Todd A.; Garbacz, S. Andrew; Witte, Amanda; Kwon, Kyongboon – School Psychology Review, 2012
The present study is a large-scale randomized trial testing the efficacy of a family-school partnership model (i.e., conjoint behavioral consultation) for promoting behavioral competence and decreasing problem behaviors of students identified by their teachers as disruptive. The focus of this study is on student behavioral outcomes and the…
Descriptors: Parent School Relationship, Parents, Teachers, Student Behavior
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