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Topping, Keith J.; Douglas, Walter; Robertson, Derek; Ferguson, Nancy – Review of Education, 2022
This systematic analysis examines effectiveness research on online and blended learning from schools, particularly relevant during the COVID-19 pandemic, and also educational games, computer-supported cooperative learning (CSCL) and computer-assisted instruction (CAI), largely used in schools but with potential for outside school. Eight research…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Blended Learning, Electronic Learning
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Paney, Andrew S.; Kay, Ann C. – Update: Applications of Research in Music Education, 2015
The purpose of this study was to measure the effect of concurrent visual feedback on pitch-matching skill development in third-grade students. Participants played a computer game, "SingingCoach," which scored the accuracy of their singing of the song "America." They followed the contour of the melody on the screen as the…
Descriptors: Singing, Music Education, Feedback (Response), Computer Games
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Aldalalah, Osamah Ahmad; Fong, Soon Fook – International Education Studies, 2010
The purpose of this study was to investigate the effects of modality and redundancy principles on the attitude and learning of music theory among primary pupils of different aptitudes in Jordan. The lesson of music theory was developed in three different modes, audio and image (AI), text with image (TI) and audio with image and text (AIT). The…
Descriptors: Foreign Countries, Elementary School Students, Learning, Student Attitudes