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Sarah Prestridge; Kym Fry; Eun-Ji Amy Kim – Technology, Pedagogy and Education, 2025
The broad approach to using Generative AI in K-12 schooling focuses on identifying risks and productivity gains rather than the more complex issues of transformational change. As a response, this study examined how school leaders considered Gen AI transformation within their disciplines. Ten subject leaders were interviewed about their pedagogical…
Descriptors: Teacher Attitudes, Secondary School Teachers, Artificial Intelligence, Computer Software
James McGibney – ProQuest LLC, 2024
This phenomenological study's objective was to review the existing initiatives for cybersecurity awareness and training that are in place for the K-12 education system throughout the United States. Every facet of life is now plagued by the potential, perceived, and real threat of cyber warfare, which includes, but is not limited to, K-12 schools…
Descriptors: Information Security, Computer Security, Crime, Kindergarten
Moore, Hilde Terese Drivenes; Trysnes, Irene – Journal of Information Literacy, 2021
This study investigates how children can develop information literacy (IL) skills even before they learn how to read and write. In the project we used a combination of participatory observation and action research-inspired trialling of digital tools. Kindergarteners were given iPads and access to the app Book Creator to create their own digital…
Descriptors: Kindergarten, Young Children, Information Literacy, Story Telling
Amber Wright; David MacKay; Stephanie Su – Utah State Board of Education, 2024
The Early Interactive Software Program (EISP) was designed to increase the literacy skills of all students in K-3 through adaptive computer-based literacy software. Eleven software vendors were selected by schools and qualified by the state to provide reading software programs through the EISP in 2023-2024. The vendors used during the school year…
Descriptors: Computer Assisted Instruction, Computer Software, Early Childhood Education, Reading Instruction
Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
Editorial Projects in Education, 2025
This Spotlight explores the potential of AI to enhance teaching and learning, while also addressing considerations for responsible implementation. From using AI to deliver instruction with human guidance and exploring its impact on standardized testing to providing targeted professional development on AI, these articles offer valuable…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
Amoyaw, Maame A. – ProQuest LLC, 2023
The Internet, and more specifically, social media applications, have been incorporated into the daily lives of many people in society. This transition has implications for what can be learned, what kind of learning is happening, and what in-person actions digital learning can lead to. This qualitative study reframed digital learning in an informal…
Descriptors: Social Media, Informal Education, Females, Blacks
Reagan Mozer; Luke Miratrix; Jackie Eunjung Relyea; James S. Kim – Journal of Educational and Behavioral Statistics, 2024
In a randomized trial that collects text as an outcome, traditional approaches for assessing treatment impact require that each document first be manually coded for constructs of interest by human raters. An impact analysis can then be conducted to compare treatment and control groups, using the hand-coded scores as a measured outcome. This…
Descriptors: Scoring, Evaluation Methods, Writing Evaluation, Comparative Analysis
Paola Julie Aguilar-Cruz; Sdenka Zobeida Salas-Pilco – Technology, Pedagogy and Education, 2025
The introduction of artificial intelligence (AI) in education is seen as a promising tool to enhance learning outcomes and provide students with engaging learning environments in developing countries such as Colombia. This case study aimed to investigate teachers' perceptions of AI in K-12 education in public schools located in the Amazonian…
Descriptors: Teacher Attitudes, Ethics, Artificial Intelligence, Computer Software
Zafer Unal – SRATE Journal, 2025
This study evaluates TeacherServer, a generative AI platform for educators, focusing on its effectiveness and usability. Using the Teachers' Acceptance of AI in Education (TAAI) framework, it assesses teachers' perceptions before and after workshops with 148 K-12 teachers from Florida. Results show a notable improvement in teachers' acceptance of…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Usability
Katia Ciampa; Zora Wolfe; Meagan Hensley – Technology, Pedagogy and Education, 2025
This study explores the role of artificial intelligence (AI) in K-12 student assessment practices, focusing on educators' use of AI tools. Through content analysis of active Facebook groups dedicated to AI in education, the authors examined how educators integrate AI into assessment across various grade levels and subjects. Using the Technology…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Kindergarten
Editorial Projects in Education, 2024
Addressing academic integrity in the age of AI is essential to ensure honesty and student success. This Spotlight will help you learn about how educators nationwide are approaching AI in teaching and learning; review data investigating how many students are actually using AI to cheat; examine strategies teachers are using to fight AI cheating;…
Descriptors: Integrity, Artificial Intelligence, Teaching Methods, Computer Software
Dore, Rebecca A.; Logan, Jessica; Lin, Tzu-Jung; Purtell, Kelly M.; Justice, Laura – Grantee Submission, 2020
Media use could be detrimental to children's language and literacy skills because it may displace other language-enhancing activities like shared reading and caregiver-child interactions. Furthermore, the extent to which children use media with adults (joint media engagement), the extent to which they use interactive media (apps/games), and the…
Descriptors: Literacy, Language Acquisition, Parent Child Relationship, Computer Games
Eric J. Conrad; Laura K. Rees – Journal of Physical Education, Recreation & Dance, 2024
Comprehensive school health education (HE), despite its link to enhancing both student health and academic achievement, often faces barriers to effective implementation. As pedagogical strategies evolve to integrate traditional methods with technological innovations like artificial intelligence (AI), the adoption of innovation in HE preparation…
Descriptors: Health Education, Teaching Methods, Artificial Intelligence, Computer Software
Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education