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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Dashti, Fatimah A.; Habeeb, Kawthar M. – Early Childhood Education Journal, 2020
There is much debate over the potential impact of the iPad and similar technologies when applied to classroom activities. Some view such resources as distractions that impede collaboration and mutual focus among students, while others see them as resources whose natural appeal to children makes them useful in facilitating cooperative activities…
Descriptors: Handheld Devices, Freehand Drawing, Computer Oriented Programs, Kindergarten
Boticki, Ivica; Uzelac, Nino; Dlab, Martina Holenko; Hoic-Božic, Nataša – Educational Media International, 2020
This paper presents a system architecture for synchronous mobile Computer-Supported Collaborative Learning (mCSCL). The paper builds on the notion of content-independent mCSCL by adding the technology support designed according to the contemporary design principles to support young learners. The specifics of the presented architecture are the…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Synchronous Communication, Computer Mediated Communication
Christ, Tanya; Wang, X. Christine; Chiu, Ming Ming; Strekalova-Hughes, Ekaterina – AERA Open, 2019
Given the increasing use of app books with young children, research is needed to inform their selection and design. Although broad guidelines exist, more fine-grained guidance is needed. To address this need, we explored the relations among app books' digital affordances, readers' behaviors with these affordances during both buddy and individual…
Descriptors: Computer Oriented Programs, Kindergarten, Electronic Publishing, Books
Wang, X. Christine; Christ, Tanya; Chiu, Ming Ming; Strekalova-Hughes, Ekaterina – AERA Open, 2019
Interactive app books are increasingly part of young children's literacy ecosystem. However, most previous studies examined buddy reading with traditional print books or CD-ROM books. Little is known about whether and how buddy reading with app books might be related to subsequent individual reading. To address this, informed by multimodal…
Descriptors: Correlation, Kindergarten, Reading Comprehension, Computer Oriented Programs
Wang, X. Christine; Christ, Tanya; Chiu, Ming Ming – International Association for Development of the Information Society, 2018
To understand young children's experience with multimodal digital texts, we investigated how 53 kindergarteners' (ages 5-6) buddy reading behaviors (reading mode selection, sequential/non-sequential reading, hotspot use, use of modalities, use of monitoring) were related to their individual comprehension outcomes (prompted retelling,…
Descriptors: Kindergarten, Young Children, Cooperative Learning, Reading Comprehension
Wohlwend, Karen E. – Theory Into Practice, 2015
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating,…
Descriptors: Technological Literacy, Technology Uses in Education, Young Children, Puppetry
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education