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Weipeng Yang; Xinyun Hu; Ibrahim H. Yeter; Jiahong Su; Yuqin Yang; John Chi-Kin Lee – Journal of Computer Assisted Learning, 2024
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Digital Literacy
Alissa Bianculli – ProQuest LLC, 2024
The purpose of this qualitative hermeneutic phenomenological study was to understand the lived experiences of teachers in kindergarten through first grade utilizing digital technologies to engage elementary students during mathematics instruction. This phenomenological study was guided by the following research questions. (1) How do elementary…
Descriptors: Educational Technology, Technology Integration, Mathematics Instruction, Elementary School Teachers
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Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
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Cone, Lucas – Learning, Media and Technology, 2023
Spanning parent-communication and administration to content delivery and student monitoring, platforms have become an integral part of contemporary schooling. Building on two ethnographic episodes occurring in a Danish primary school in January 2020, this article engages in an analysis and discussion of how the ongoing "platformization"…
Descriptors: Foreign Countries, Elementary School Students, Learning Management Systems, Grade 2
Rachel Schechter; Maddie Lee Mason; Laura Janakiefski – Online Submission, 2024
This study examines the usage and effectiveness of Lexercise, a hybrid reading intervention program combining weekly literacy intervention with structured independent practice, in supporting reading skill development among struggling readers. Analysis of 198 students in grades 2-6 during the 2023-2024 school year revealed strong adherence to the…
Descriptors: Grade 2, Grade 3, Grade 4, Grade 5
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Linlin Li; Mingyu Feng; Hee Jin Bang – Society for Research on Educational Effectiveness, 2023
Background/Context: Mathematics education, especially at early grade levels, continues to be an important focus for national education improvement efforts, and more districts are introducing technology as part of their solution. Along with increasing consistent delivery of personalized and individualized learning to students, technology- and…
Descriptors: Mathematics Skills, Skill Development, Game Based Learning, Elementary School Students
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Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
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Mehmet Oguz Göle; Zeynep Fulya Temel – Journal of Theoretical Educational Science, 2024
This study examines the effects of digital game-based and different educational programs on the phonological awareness skills of 60-72-month-old children. The study group of the research consists of 60-72-month-old children studying in kindergartens affiliated with primary schools. The study group was divided into three experimental groups and one…
Descriptors: Kindergarten, Elementary Schools, Game Based Learning, Phonological Awareness
Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
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Ng, Oi-Lam – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, I discuss the potential transformations to teach K-12 geometry topics with the technology of 3D Pens, which enabled 3D models to be created instantly via one's moving hands. I draw on an example of using constructionist learning activities with 3D Pens to teach young children, 'how tall is the triangle?'
Descriptors: Kindergarten, Elementary Secondary Education, Mathematics Instruction, Teaching Methods
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Goode, Joel; Flint, Rebecca – Teaching Science, 2021
At Lockyer District High School, the inquiry-based learning undertaken by the STEM Signature Program is complementary to the general capabilities, particularly: critical and creative thinking; information and communication technology; and personal and social capability. In this STEM program, numerous different digital technologies were used to…
Descriptors: STEM Education, Learner Engagement, 21st Century Skills, Active Learning
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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Gregory J. Benner; Marcia L. Rock; Lisa A. Strycker; Erica O. Lee; Pamela Bailey; Ashley S. Virgin – Beyond Behavior, 2023
Teachers of students with or at risk for emotional and behavioral disorders (EBD) may face obstacles and feel isolated when implementing social and emotional learning (SEL) programming with students. The teacher study group (TSG) offers an effective way to overcome barriers and improve SEL. These groups provide a gathering space for teachers to…
Descriptors: Students with Disabilities, Teacher Collaboration, Emotional Disturbances, Behavior Disorders
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Sirisuda Thanavanitchayakul; Patcharee Srichok – Journal of Education and Learning, 2024
This research aimed to create a smart training application innovation to develop Thai language reading skills for Thai grade 1 students, targeting an efficiency standard of 80/80. The study compared the reading abilities of Thai grade 1 students before and after using the application. These students were from the Network School of the Teacher…
Descriptors: Foreign Countries, Reading Skills, Grade 1, Elementary School Students
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Vieira, Camilo; Gómez, Ricardo L.; Gómez, Margarita; Canu, Michael; Duque, Mauricio – Educational Technology & Society, 2023
This paper describes the implementation and student learning outcomes of a nationwide professional development program for lower secondary and upper secondary school teachers to integrate computational thinking into the K-12 curriculum. Computational thinking comprises important concepts and skills that all students should develop to take an…
Descriptors: Thinking Skills, Computer Science Education, Secondary School Teachers, Faculty Development
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