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Kristie J. Napolitano – New England College Journal of Applied Educational Research, 2022
I will never forget March 13, 2020. There are events people remember for the rest of their lives (e.g., 9/11), and, for me, March 13, 2020, is one of those events. Life changed for almost everyone after March of 2020. Schools closed overnight, and teachers, parents, and students had to adapt to new ways to learn and to support students. This…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Teacher Attitudes
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Perera, Víctor H.; Hervás-Gómez, Carlos – European Journal of Educational Research, 2021
The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with…
Descriptors: Student Satisfaction, Student Motivation, Undergraduate Students, Preservice Teachers
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Gyawali, Yadu P. – Journal of School Administration Research and Development, 2020
This essay reviews the emergency teaching-learning pedagogy in K-12 schools of Nepal during the COVID-19 global pandemic. It discusses three models (unidirectional, e-participatory, and mobile teaching) as alternative pedagogies of Nepalese educational institutions to continue teaching-learning for different disciplines such as language, arts, and…
Descriptors: Teaching Methods, Educational Change, Pandemics, COVID-19
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So, Winnie Wing-Mui; Chen, Yu – Asia-Pacific Forum on Science Learning and Teaching, 2018
E-learning is playing a significant and increasing role in elementary science education. The purpose of this study was to explore how primary Grade 3 students constructed an understanding of seasons through a series of interactive e-learning activities. One class of Grade 3 students from one local primary school was invited to participate in this…
Descriptors: Electronic Learning, Elementary School Students, Weather, Grade 3
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Wong, Lung-Hsiang; Hsu, Ching-Kun – Technology, Pedagogy and Education, 2016
This paper reports a novel, mobile-assisted, game-based learning design for Chinese character learning. In playing the "Chinese-PP" game in a 1:1 (one-device-per-student) setting, each of the 31 target students in Primary 3 (9 years old) is assigned a Chinese character component. A student may make use of his/her own and peers' character…
Descriptors: Foreign Countries, Primary Education, Elementary School Students, Grade 3
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Union, Craig D.; Union, Lori Walker; Green, Tim D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
This study explored the effects of a portable technology intervention, the Nook Simple Touch eReader, on student performance in Reading and English/Language Arts when included as an integral part of the teaching and learning process in an elementary third-grade classroom. This study used the participating students' end-of-year second-grade scores…
Descriptors: Handheld Devices, Electronic Learning, Grade 3, Technology Uses in Education
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Wong, Lung-Hsiang; Chin, Chee-Kuen; Tan, Chee-Lay; Liu, May – Educational Technology & Society, 2010
In this paper, we present a design research study in Mobile Assisted Language Learning (MALL) that emphasizes learner created content and contextualized meaning making. In learning Chinese idioms, students proactively used smartphones on a 1:1 basis to capture photos of the real-life contexts pertaining to the idioms, and to construct sentences…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Photography