Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Software | 2 |
| Elementary School Students | 2 |
| Graphs | 2 |
| Technology Uses in Education | 2 |
| Addition | 1 |
| Arithmetic | 1 |
| Computation | 1 |
| Data Analysis | 1 |
| Educational Games | 1 |
| Foreign Countries | 1 |
| Grade 3 | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Early Childhood Education | 2 |
| Elementary Education | 2 |
| Primary Education | 2 |
| Grade 3 | 1 |
| Grade 4 | 1 |
| Intermediate Grades | 1 |
Audience
Location
| Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Frischemeier, Daniel – Mathematics Teacher: Learning and Teaching PK-12, 2022
In this article, the author presents a short teaching sequence to show how to introduce young students in grades 3 (ages 8-9) and 4 (ages 9-10) to using digital tools for exploring larger and multivariate data sets. The teacher guided the young students from creating bar graphs in small data sets on embodied cognition and enactive levels to…
Descriptors: Grade 3, Grade 4, Elementary School Students, Data Analysis
Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel – International Association for Development of the Information Society, 2013
Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…
Descriptors: Kinesthetic Perception, Teaching Methods, Educational Games, Arithmetic

Peer reviewed
Direct link
