Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 10 |
Descriptor
Source
Education Sciences | 2 |
International Association for… | 2 |
AERA Online Paper Repository | 1 |
Cogent Education | 1 |
Innovation in Language… | 1 |
Interactive Learning… | 1 |
International Journal of… | 1 |
Reading & Writing Quarterly | 1 |
Author
Publication Type
Reports - Research | 8 |
Journal Articles | 7 |
Collected Works - Proceedings | 2 |
Tests/Questionnaires | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Early Childhood Education | 10 |
Elementary Education | 10 |
Primary Education | 10 |
Grade 1 | 3 |
Higher Education | 3 |
Kindergarten | 3 |
Postsecondary Education | 3 |
Grade 3 | 2 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Grade 2 | 1 |
More ▼ |
Audience
Location
Japan | 2 |
Europe | 1 |
Ghana | 1 |
Hong Kong | 1 |
Latvia | 1 |
Malaysia | 1 |
Pennsylvania | 1 |
Philippines | 1 |
Russia | 1 |
Spain | 1 |
Sweden | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zhang, Jia; Huang, Yu-Ting; Liu, Tzu-Chien; Sung, Yao-Ting; Chang, Kuo-En – Interactive Learning Environments, 2023
Worksheets are often used during field trips and utilize a learning cycle with three stages (exploration, concept introduction and concept application) to engage learners in the learning activities of observation and exploration. However, traditional paper worksheets do not provide multimedia and interactive presentations with physical objects,…
Descriptors: Computer Simulation, Worksheets, Field Trips, Botany
Marín, Verónica; Sampedro, Begoña Esther; Muñoz González, Juan Manuel; Vega, Esther María – Cogent Education, 2022
Augmented reality is a great value resource in the area of education, as it allows the students to become immersed in a hybrid context between the real world and the digital one, bringing realities closer to the classroom which would otherwise be impossible to reach, improving the student's motivation and also facilitating the construction of…
Descriptors: Primary Education, Computer Simulation, Preservice Teachers, Foreign Countries
Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
Garcia, Manuel B. – International Journal of Learning Technology, 2020
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an…
Descriptors: Computer Simulation, Teaching Methods, Foreign Policy, History Instruction
Ok, Min Wook; Haggerty, Natalie; Whaley, Angeline – Reading & Writing Quarterly, 2021
This single case design study examined the effects of video modeling (VM) using an augmented reality iPad application on improving phonics skills of first-grade students who struggle with reading. Results indicated that all students made significant growth in their phonics performance and maintained the intervention gains for 5 weeks following the…
Descriptors: Instructional Effectiveness, Reading Instruction, Direct Instruction, Video Technology
Oltman, Julie; Hammond, Thomas C. – AERA Online Paper Repository, 2017
This mixed-methods study explored the use of an augmented reality, location-based, iPad game to enhance the learning experience of young elementary history students. Utilizing the ARIS platform and a design-based research approach, researchers and teachers built a customized game experience that was inserted into a school's traditional second…
Descriptors: Game Based Learning, History Instruction, Computer Simulation, Elementary School Students
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education