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Hong, Huang-Yao; Lee, Yuan-Hsuan – British Journal of Educational Technology, 2023
Reading motivation can greatly impact reading comprehension, but it tends to diminish in and beyond elementary school. This study employs knowledge building pedagogy to advance reading motivation and comprehension in an elementary Chinese language arts class. Participants were twenty-four third graders who spent one class period (ie, 40 minutes)…
Descriptors: Foreign Countries, Elementary School Students, Reading Comprehension, Reading Motivation
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Dennen, Vanessa P.; Hall, Barbara M.; Hedquist, Amber – Online Learning, 2023
Many online learning experiences integrate some form of dialogic interaction among instructors and learners. However, the degree to which these individuals come to a mutual understanding of their task and topic, a phenomenon called intersubjectivity, often remains a question. This systematic review of online learning research examines 48…
Descriptors: Online Courses, Learning Experience, Journal Articles, Trend Analysis
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Özçakir, Bilal; Konca, Ahmet Sami; Arikan, Nihat – International Journal of Progressive Education, 2019
Early mathematics education bases a foundation of academic success in mathematics for higher grades. Studies show that introducing mathematical contents in preschool level is a strong predictor of success in mathematics for children during their progress in other school levels. Digital technologies can support children's learning mathematical…
Descriptors: Mathematics Education, Geometric Concepts, Concept Formation, Preschool Children
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Tavernier, Monika; Hu, Xiao – Educational Media International, 2020
Early childhood teachers introduced mobile learning activities and educational software to the children's in-class learning activities. This qualitative study implemented one constructive creation app in two early childhood classrooms. It designed, implemented and evaluated the effectiveness of pedagogy practices (PP) for the meaningful…
Descriptors: Telecommunications, Computer Assisted Instruction, Early Childhood Education, Computer Software
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Hee Jin Bang; Kirsten Olander; Erin Lenihan – CALICO Journal, 2020
This study examines the English language learning outcomes of young Chinese L1 children when using a digital self-guided learning tool, ABCmouse "English Language Learning Academy" (ABCmouse ELL), created by Age of Learning, Inc. and designed based on principles of second language research. In a pretest, posttest study design, experiment…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Learning Activities
Kelly Williams – Sage Research Methods Cases, 2016
Children learn words at different rates. Some choose to learn words because it is fun, whereas others do not think learning words is fun and therefore struggle or just learn words to read. This Action Research study's purpose was to find out which types of students gained the most words during a 6-week intervention using an iPad sight word…
Descriptors: Elementary School Students, Elementary School Teachers, Grade 2, Reading Instruction
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Rizkianto, Ilham; Zulkardi; Darmawijaya – Indonesian Mathematical Society Journal on Mathematics Education, 2013
Previous studies have provided that when learning shapes for the first time, young children tend to use the prototype as the reference point for comparisons, but often fail when doing so since they do not yet think about the defining attributes or the geometric properties of the shapes. Most of the time, elementary students learn geometric…
Descriptors: Elementary School Mathematics, Grade 3, Foreign Countries, Geometric Concepts
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Öman, Anne; Sofkova Hashemi, Sylvana – Journal of Information Technology Education: Research, 2015
Digital technologies are increasingly implemented in Swedish schools, which impact on education in the contemporary classroom. Screen-based practice opens up for new forms and multiplicity of representations, taking into account that language in a globalized society is more than reading and writing skills. This paper presents a case study of…
Descriptors: Foreign Countries, Technology Uses in Education, Case Studies, Design
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Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel – Educational Technology & Society, 2014
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the…
Descriptors: Video Games, Mathematics Instruction, Arithmetic, Computer Assisted Instruction
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Trigueros, Maria; Lozano, Maria Dolores; Lage, Ana Elisa – International Journal for Technology in Mathematics Education, 2006
"Enciclomedia" is a Mexican project for primary school teaching using computers in the classroom. Within this project, and following an enactivist theoretical perspective and methodology, we have designed a computer-based package called "Dados", which, together with teaching guides, is intended to support the teaching and…
Descriptors: Class Activities, Learning Activities, Textbooks, Teaching Guides