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Marah C. Lambert; Richard G. Lambert – Center for Educational Measurement and Evaluation, 2023
As part of a graduate student internship, an alignment study was completed for Ignite™ by Hatch®, in partnership between The University of North Carolina at Charlotte's Center for Educational Measurement and Evaluation and Hatch®. Ignite™ has 341 Core games amongst 7 domains to assist early childhood learners: Mathematics, Language and…
Descriptors: Educational Games, Early Childhood Education, State Standards, Academic Standards
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Zher, Ng Huey; Hussein, Raja Maznah Raja; Saat, Rohaida Mohd – Malaysian Online Journal of Educational Technology, 2016
Feedback has been lauded as a key pedagogical tool in higher education. Unfortunately, the value of feedback falls short when being carried out in large classrooms. In this study, strategies for sustaining feedback in large classroom based on peer learning are explored. All the characteristics identified within the concept of peer learning were…
Descriptors: Feedback (Response), Higher Education, Peer Teaching, Peer Evaluation
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Levinsen, Karin Tweddell – Electronic Journal of e-Learning, 2011
In the globalized economies e-permeation has become a basic condition in our everyday lives. ICT can no longer be understood solely as artefacts and tools and computer-related literacy are no longer restricted to the ability to operate digital tools for specific purposes. The network society, and therefore also eLearning are characterized by…
Descriptors: Electronic Learning, Definitions, Lifelong Learning, Adult Learning