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Asigigan, Sera Iyona; Samur, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2021
The aim of this research is to examine the effect of gamified STEM activities on 3rd and 4th grade students' intrinsic motivation, perception of problem-solving skills, and critical thinking disposition. In this mixed method study, problem solving skills perception scale, critical thinking disposition instrument and intrinsic motivation inventory…
Descriptors: Game Based Learning, STEM Education, Student Motivation, Critical Thinking
Klechaya, Rojjana – ProQuest LLC, 2012
This research was designed to study the effect of a professional development program in place-based science education on teacher and student learning in rural elementary schools in Thailand's northern Lampang province. Based on the results of a pilot study conducted in 2008 at one school, which was then followed by a needs assessment conducted…
Descriptors: Foreign Countries, Place Based Education, Science Education, Elementary Schools