Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
CALICO Journal | 1 |
Educational Technology &… | 1 |
Innovation in Language… | 1 |
Journal of Educational… | 1 |
SAGE Open | 1 |
Author
Cao, Jiaxin | 1 |
Carlo, María Soledad | 1 |
Chan, Kan Kan | 1 |
Chang, Li-Ting | 1 |
Chen, Ruo Wei | 1 |
Kaplan, Howard | 1 |
Lai, Jung-Yu | 1 |
Mei-Feng Shih | 1 |
Park, Sanghoon | 1 |
Smith, Sara A. | 1 |
Song, Yanjie | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Tests/Questionnaires | 2 |
Education Level
Early Childhood Education | 5 |
Elementary Education | 5 |
Primary Education | 5 |
Grade 1 | 3 |
Kindergarten | 2 |
Preschool Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
Wechsler Preschool and… | 1 |
What Works Clearinghouse Rating
Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
Smith, Sara A.; Carlo, María Soledad; Park, Sanghoon; Kaplan, Howard – CALICO Journal, 2023
There is increasing evidence supporting the efficacy of augmented reality (AR) education applications, yet comparatively few reports exploring AR for early childhood. Augmented reality is uniquely suited to language instruction and the early elementary context, thus has potential to support the growing number of English language learners (ELLs) in…
Descriptors: Computer Simulation, Educational Technology, English Language Learners, English (Second Language)
Yu-Ju Lan; Mei-Feng Shih; Yu-Ting Hsiao – Educational Technology & Society, 2024
This study aimed to create a game as scaffolding in 3D virtual worlds to enhance linguistic communication skills (LCS) in children with attention deficit hyperactivity disorder (ADHD). Two ADHD children participated in the 17-week study. In 8 of the 17 weeks of the study, they logged in 3D virtual worlds to learn LCS through play twice a week, one…
Descriptors: Computer Games, Language Skills, Communication Skills, Attention Deficit Hyperactivity Disorder
Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
Chen, Ruo Wei; Chan, Kan Kan – Journal of Educational Computing Research, 2019
Augmented Reality (AR) flashcards have emerged as an important educational resource for language learning. However, there is limited research on its application in early childhood education. This article aims to explore the technology's value in early childhood education by comparing it with traditional paper flashcards. To that end, a study was…
Descriptors: Computer Simulation, Instructional Materials, Teaching Methods, Vocabulary Development