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Michael Schneider – ProQuest LLC, 2024
Electronic textiles (e-textiles) weave computational and electronic components into fabric, enabling students to design and build fabric-based projects that interact with their surroundings. This meshing of physical hardware and virtual software can be difficult for students to untangle when debugging. Is an LED failing to light up because of an…
Descriptors: Troubleshooting, Computer Science Education, Computation, Secondary School Students
M. O'Dea; A. Cosby; J. Manning; N. McDonald; B. Harreveld – Journal of Agricultural Education and Extension, 2024
Purpose: This research explores the nature of industry members willing to participate in agricultural industry school partnerships (ISPs) by understanding who these participants are, and how and why they want to participate. This will contribute to a greater understanding of the nature of ISPs. Methodology: A mixed methods case study utilising…
Descriptors: Foreign Countries, Partnerships in Education, Agricultural Education, Agricultural Occupations
Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Tofel-Grehl, Colby; Feldon, David; Jeong, Soojeong; Searle, Kristin; Hansen, Tyler; Bennett, Brenda – Journal of Educational Research, 2023
The integration of making activities in classrooms provides a crucial opportunity for all students to gain equitable participation access to learning activities. However, for making to be incorporated into more classrooms, teachers must be adequately prepared with relevant knowledge and skills. This study is the first to compare the science…
Descriptors: Technology Uses in Education, Influence of Technology, Shared Resources and Services, Outcomes of Education
Lee, Juyoung; Kobia, Caroline; Son, Jihyeong – Journal of Global Education and Research, 2023
The purpose of this research was to develop learning activities to improve global competence for a classroom-based course in the field of clothing and textiles and explore how those activities affected the global competence of college students. To achieve this goal, the researchers proposed the following objectives: (a) develop learning activities…
Descriptors: Global Approach, Competence, Experiential Learning, Clothing Instruction
Boateng, Annette Akuamoah; Essel, Harry Barton; Vlachopoulos, Dimitrios; Johnson, Esi Eduafua; Okpattah, Vincentia – Education Sciences, 2022
The study analysed the impact of the flipped classroom (FC) approach on weaving experience, self-efficacy and students' learning achievement. To achieve this purpose, a quasi-experimental (pre-test/post-test) design, with a control group and an experimental group, was implemented. A mixed methods approach was used to evaluate the outcomes of the…
Descriptors: Academic Achievement, Achievement Tests, Flipped Classroom, Teaching Methods
Lee, Victor R. – Information and Learning Sciences, 2021
Purpose: This paper aims to introduce and explores the use of electrodermal activity (EDA) data as a tool for obtaining data about youth engagement during maker learning activities. Design/methodology/approach: EDA and survey data were collected from a yearlong afterschool maker program for teens that met weekly and was hosted at a children's…
Descriptors: After School Programs, Museums, Activities, Participation
Chinnawat Junsawat; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2023
The objectives of this study were to 1) investigate the efficiency of Application on Eri Silk to create awareness of Undergraduate students, 2) compare students' achievements before and after learning through Application on Eri Silk to create awareness of Undergraduate students, and 3) examine student satisfaction towards the Application on Eri…
Descriptors: Undergraduate Students, College Freshmen, Student Satisfaction, Academic Achievement
Mupfumira, Isabel Makwara; Nyaruwata, Leonora T. – Asian Journal of Contemporary Education, 2021
The purpose of this research was to conduct an analysis of the challenges faced in the teaching and learning of Textiles in the primary school curriculum in Masvingo district Zimbabwe. The study was informed and guided by two theories namely the concernsbased adoption model (CBAM) and the pragmatist's theory. A qualitative case study design was…
Descriptors: Foreign Countries, Textiles Instruction, Elementary Education, Program Effectiveness
Fields, Deborah; Lui, Debora; Kafai, Yasmin; Jayathirtha, Gayithri; Walker, Justice; Shaw, Mia – Computer Science Education, 2021
Background and Context: While assessment of computational thinking concepts, practices, and perspectives is at the forefront of K-12 CS education, supporting student "communication about computation" has received relatively little attention. Objective: To examine the usability of process-based portfolios for capturing students'…
Descriptors: Computer Science Education, Computation, Thinking Skills, Student Projects