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Ozgul Mutluer; Sertel Altun – Online Submission, 2023
The aim of the study was to examine the effect of the educational practice including growth-mindset strategies on the self-efficacy, self-regulation, academic achievement and mind development scores of 8th grade students who are continuing their secondary education in Turkey. In order to examine the effect of the use of growth-mindset strategies…
Descriptors: Self Concept Measures, Self Efficacy, Self Management, Learning Strategies
Baker, Ryan; Ma, Wei; Zhao, Yuxin; Wang, Shengni; Ma, Zhenjun – International Educational Data Mining Society, 2020
With the development of personalized learning in technological platforms, more data and information are given to instructors on what contents are appropriate for a learner's next step, with an aim of helping them support their students in navigating an optimized learning path that can promote an enhanced learning outcome. In this study, we…
Descriptors: Individualized Instruction, Electronic Learning, Learning Theories, Cognitive Development
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – International Association for Development of the Information Society, 2014
This study designed learning activity to enhance students' cognitive processes. Students could learn in class and then apply and analyze new knowledge to solve daily life problems by taking pictures of learning objects in familiar authentic context, describing them, and sharing their homework with peers. This study carried out an experiment and it…
Descriptors: Cognitive Processes, Cognitive Ability, Learning Activities, Telecommunications
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
Mumthas, N. S.; Blessytha, Anwar – Online Submission, 2009
To be a great teacher, more than content knowledge, teacher also needs practical and technical knowledge that contribute to teacher effectiveness. A teacher with high tacit knowledge is usually considered an expert teacher. The purpose of this study is to find out whether teachers with high tacit knowledge give equal preference to the various…
Descriptors: Secondary Schools, Stimulation, Teacher Effectiveness, Foreign Countries

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