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Yuanyuan Hu; Pieter Wouters; Marieke van der Schaaf; Liesbeth Kester – British Journal of Educational Technology, 2025
Learning with games requires two types of information, namely domain-specific information and game-specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and…
Descriptors: Game Based Learning, Secondary School Students, Chemistry, Schemata (Cognition)
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Cheng, Sheng-Lun; Chang, Jen-Chia; Quilantan-Garza, Karina; Gutierrez, Mary L. – British Journal of Educational Technology, 2023
Academic procrastination refers to individuals' unnecessary postponement of their coursework and is harmful for academic performance. When situated in self-placed and remote learning environments, students' tendency to procrastinate increases. Therefore, understanding why students procrastinate and identifying who is more likely to delay…
Descriptors: Secondary School Students, College Students, Experience, Academic Achievement
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Dohn, Niels Bonderup – British Journal of Educational Technology, 2020
The ability to code computer programs is considered an important part of literacy in today's society. This paper reports from a case study in two sixth-grade classes where Scratch coding was part of six mathematics lessons. The aim of the study was to investigate how Scratch coding affected students' interest development in coding and in…
Descriptors: Coding, Secondary School Students, Mathematics Instruction, Student Interests
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Michos, Konstantinos; Hernández-Leo, Davinia; Albó, Laia – British Journal of Educational Technology, 2018
Learning design is a research field which studies how to best support teachers as designers of Technology Enhanced Learning (TEL) situations. Although substantial work has been done in the articulation of the learning design process, little is known about how learning designs are experienced by students and teachers, especially in the context of…
Descriptors: Instructional Design, Technology Uses in Education, Secondary School Teachers, High Schools
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Rehn, Nicole; Maor, Dorit; McConney, Andrew – British Journal of Educational Technology, 2017
The purpose of this research is to unpack and learn from the experiences of teachers who deliver courses to remote secondary school students by videoconference. School districts are using videoconferencing to connect students and teachers who are separated geographically through regular live, real-time conferences. Previous studies have shown the…
Descriptors: Secondary School Students, Videoconferencing, Educational Technology, Technology Uses in Education
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Canal, Luisa; Ghislandi, Patrizia; Micciolo, Rocco – British Journal of Educational Technology, 2015
In this study, the participation of 119 students in an online asynchronous forum as part of an academic course on statistical methods was evaluated. The pattern of accesses during the course was analyzed by means of the cumulative mean function. Taking into account the times (hours) at which accesses occurred, it is possible to achieve more…
Descriptors: Academic Achievement, Grades (Scholastic), Scores, Asynchronous Communication
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Hess, Taryn; Gunter, Glenda – British Journal of Educational Technology, 2013
When combining the increasing use of online educational environments, the push to use serious video games and the lack of research on the effectiveness of online learning environments and video games, there is a clear need for further investigation into the use of serious video games in an online format. A mix methods model was used to triangulate…
Descriptors: Online Courses, Video Games, Mixed Methods Research, Student Motivation