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Showing 1 to 15 of 47 results Save | Export
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Daniela Bartalesi-Graf; Nikoletta Agonács; João Filipe Matos; David O'Steen – Computer Assisted Language Learning, 2024
The objective of our study was to understand learners' experiences in an LMOOC (Language Massive Open Online Course) and to highlight those elements that make an LMOOC successful. Our research focused on three questions: how do learners perceive their overall experience in the course, which specific LMOOC components learners appreciate, and to…
Descriptors: MOOCs, Second Language Instruction, Educational Technology, Student Attitudes
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Ali Soyoof; Barry Lee Reynolds; Kan Kan Chan; Wen-Ta Tseng; Kate McLay – Computer Assisted Language Learning, 2025
Research has shown that massively multiplayer online role-playing games (MMORPGs) have the potential to offer language learning opportunities. However, there is a dearth of research exploring student attitudes about the potential of these games for language learning. We used the language learning principles framework proposed by Brown and Lee…
Descriptors: Foreign Countries, Computer Games, English (Second Language), Second Language Learning
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Yi-shan Shi; Chih-yung Tsai – Computer Assisted Language Learning, 2024
A number of Mobile-Assisted-Language-Learning (MALL) apps have been developed to enlarge students' vocabulary. However, few studies have discussed the potential to learn words deeply and productively. Therefore, this study evaluated the effectiveness of a mind mapping MALL app as an aid to assist northern Taiwan EFL participants in learning…
Descriptors: English (Second Language), Foreign Countries, Handheld Devices, Second Language Learning
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Anne-Marie Sénécal; Walcir Cardoso; Vanessa Mezzaluna – Computer Assisted Language Learning, 2024
Clickers are hand-held devices that wirelessly transmit student input to a computer: students answer multiple-choice questions using their clickers and the answer distribution is displayed on a screen. Previous studies suggest that the pedagogical use of these devices may contribute to learning and that they are positively perceived by students in…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Audience Response Systems
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Lee, Ju Seong; Lu, Ying – Computer Assisted Language Learning, 2023
This study explores the relationship between the L2 Motivational Self System--namely, the ideal L2 self and the ought-to L2 self--and L2 Willingness to Communicate (L2 WTC) in the classroom (a typical place for English communication among EFL learners) and in the extramural digital setting (an emerging English communication channel increasingly…
Descriptors: Foreign Countries, Middle School Students, Self Concept, Learning Motivation
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Diem Thi Ngoc Hoang; Thinh Hoang – Computer Assisted Language Learning, 2024
The purpose of this study was to investigate the possible effects of conducting regular collaborative activities via Google Docs on English academic writing skills. Utilising a mixed methods design, this study was conducted with 24 Vietnamese high school students who participated in a fully online English as a foreign language (EFL) course in…
Descriptors: English (Second Language), Second Language Learning, Academic Language, Writing Skills
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Chen Hsieh, Jun; Lee, Ju Seong – Computer Assisted Language Learning, 2023
While recent years have witnessed increasing attention to technology-enhanced language learning, investigation regarding how technologies facilitate digital storytelling outcomes among middle school students in English-as-a-foreign-language contexts remains insufficiently explored. Studies concerning the effects of different presentation modes…
Descriptors: Story Telling, Outcomes of Education, Psychological Patterns, Academic Persistence
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Song, Yi; Sparks, Jesse R.; Guzman-Orth, Danielle – Computer Assisted Language Learning, 2022
The goal of this project was to design a scaffolded learning activity that develops English learners' (ELs) argumentation skills. In this study, we investigated how middle school ELs interacted with a game-enhanced scenario-based assessment of argumentation skills (named "Seaball"). The target skills included identifying and classifying…
Descriptors: English Language Learners, Persuasive Discourse, Skill Development, Middle School Students
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Pérez-Segura, José Jaime; Sánchez Ruiz, Raquel; González-Calero, José Antonio; Cózar-Gutiérrez, Ramón – Computer Assisted Language Learning, 2022
The present study firstly assesses how students can develop and improve the skills of listening and reading through personalized feedback. Secondly, it evaluates the motivational effects of the use of Audience Response Systems (ARS) in English lessons in comparison with the lessons where these electronic devices are not used. In three sessions, 68…
Descriptors: Feedback (Response), Individualized Instruction, Listening Skills, Reading Skills
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Hellmich, Emily A. – Computer Assisted Language Learning, 2021
Recent calls from applied linguistics and from CALL have emphasized the importance of situating the understanding and use of digital tools for language learning within layered contexts. An important component of these layered contexts is societal discourses of technology, which are multiple and far from neutral. In response to these calls, this…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Student Attitudes
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Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yi-Hsuan; Tai, Kai-Hsin – Computer Assisted Language Learning, 2022
Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant gamification literature focusing on designing reward systems and/or facilitating teachers' gamification of learning contents, this study focuses on the gamifying of learning content by students. To verify the efficacy of gamification as a…
Descriptors: Gamification, Grammar, English (Second Language), Second Language Learning
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Lee, Sungyoon; Kuo, Li-Jen; Xu, Zhihong; Hu, Xueyan – Computer Assisted Language Learning, 2022
With the escalating growth of English language learners (ELLs) worldwide, educational technology has been identified as an important learning tool with significant potential to support second language literacy development. This review examined the effectiveness of technology-integrated literacy instruction in the classroom context for ELLs in…
Descriptors: Technology Integration, Elementary Secondary Education, English Language Learners, Literacy Education
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Peter Crosthwaite; Brett Steeples – Computer Assisted Language Learning, 2024
Corpus-based approaches to language and literacy education, commonly known as data-driven learning (DDL), are increasing in prominence. However, the vast majority of DDL interventions involve adult tertiary level learners, leaving a dire need for comprehensive DDL studies for secondary education. The present study reports on a half-year DDL…
Descriptors: Single Sex Schools, Females, Secondary School Students, Grammar
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Chen, Yan; Smith, Thomas J.; York, Cindy S.; Mayall, Hayley J. – Computer Assisted Language Learning, 2020
The purpose of this study is to examine the incorporation of Google Earth Virtual Reality (VR) into English Learners' (ELs) expository writing experiences from a Funds of Knowledge perspective utilizing a mixed-methods explanatory sequential design. The participants were 22 ELs from a middle school in a rural Midwestern town. During the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English Language Learners
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Lai, Kuo-Wei Kyle; Chen, Hao-Jan Howard – Computer Assisted Language Learning, 2023
Research on vocabulary acquisition in digital game-based learning has been increasing over the years, with advancements in technology giving rise to numerous learning alternatives in second language acquisition. As virtual reality gaming offers new opportunities to explore its effectiveness in language learning, it is thus important to investigate…
Descriptors: Vocabulary Development, Game Based Learning, Second Language Learning, Second Language Instruction
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