NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Peer reviewed Peer reviewed
Direct linkDirect link
Mercimek, Baris; Akbulut, Yavuz; Dönmez, Onur; Sak, Ugur – Educational Technology Research and Development, 2020
Multitasking refers to the simultaneous execution of two or more tasks. Perceived multitasking superiority of the digital natives and gifted students in the popular education literature need to be investigated with robust studies. In this regard, the effect of different multitasking scenarios on multimedia learning was investigated with 93 gifted…
Descriptors: Time Management, Multimedia Instruction, Multimedia Materials, Academically Gifted
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ching-Huei; Shih, Chun-Chao; Law, Victor – Educational Technology Research and Development, 2020
Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of…
Descriptors: Competition, Video Games, Computer Games, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Yueh-Min; Shadiev, Rustam; Sun, Ai; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2017
For this study the researchers designed learning activities to enhance students' high level cognitive processes. Students learned new information in a classroom setting and then applied and analyzed their new knowledge in familiar authentic contexts by taking pictures of objects found there, describing them, and sharing their homework with peers.…
Descriptors: Cognitive Processes, Learning Activities, Junior High School Students, Experimental Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Slof, B.; Erkens, G.; Kirschner, P.; Jaspers, J. G. M. – Educational Technology Research and Development, 2010
This study investigated the effects of representational scripting on non-expert student learning while collaboratively carrying out complex learning-tasks. The premise underlying this research is that effective cognitive activities would be evoked when complex learning-tasks are structured into phase-related part-tasks and are supported by…
Descriptors: Cognitive Processes, Secondary School Students, Group Activities, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Kay, Robin H.; Knaack, Liesel – Educational Technology Research and Development, 2009
Learning objects are interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. Research on the impact, effectiveness, and usefulness of learning objects is limited, partially because comprehensive, theoretically based, reliable, and valid evaluation…
Descriptors: Instructional Design, Construct Validity, Predictive Validity, Measures (Individuals)