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Hui Zhang; Yi Zhang; Tao Xu; Yun Zhou – Educational Technology Research and Development, 2024
Virtual Reality (VR) is increasingly recognized as a promising tool to enhance learning, yet research on the use of VR instructional approaches for online learning remains limited. The present study aims to address this research gap by examining the effects of VR instructional approaches and textual cues on learning. We conducted an educational VR…
Descriptors: Teaching Methods, Cognitive Ability, Computer Simulation, Cues
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Xue, Xiaorui; Xie, Shiwei; Mishra, Shitanshu; Wright, Anna M.; Biswas, Gautam; Levin, Daniel T. – Educational Technology Research and Development, 2022
Recent advances in eye-tracking technology afford the possibility to collect rich data on attentional focus in a wide variety of settings outside the lab. However, apart from anecdotal reports, it is not clear how to maximize the validity of these data and prevent data loss from tracking failures. Particularly helpful in developing these…
Descriptors: Case Studies, Eye Movements, Comparative Analysis, Human Posture
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Nitesh Kumar Jha; Plaban Kumar Bhowmik; Kaushal Kumar Bhagat – Educational Technology Research and Development, 2024
A majority of research in Computational Thinking (CT) mainly focuses on teaching coding to school students. However, CT involves more than just coding and includes other skills like algorithmic thinking. The current study developed an Online Inquiry-based Learning Platform for Computational Thinking (CT-ONLINQ) that follows Inquiry-Based Learning…
Descriptors: Thinking Skills, Computer Science Education, Comparative Analysis, Problem Solving
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Nadolski, Rob J.; Hummel, Hans G. K.; Rusman, Ellen; Ackermans, Kevin – Educational Technology Research and Development, 2021
Acquiring complex oral presentation skills is cognitively demanding for students and demands intensive teacher guidance. The aim of this study was twofold: (a) to identify and apply design guidelines in developing an effective formative assessment method for oral presentation skills during classroom practice, and (b) to develop and compare two…
Descriptors: Formative Evaluation, Oral Language, Scoring Rubrics, Design
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Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
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Karam, Rita; Pane, John F.; Griffin, Beth Ann; Robyn, Abby; Phillips, Andrea; Daugherty, Lindsay – Educational Technology Research and Development, 2017
Studies on blended education pay little attention to implementation, thus limiting the understanding of how such programs contribute to student math learning. This article examines the implementation of a widely used blended algebra curriculum and the relationship between implementation and student outcomes. The study was conducted in 74 middle…
Descriptors: Program Implementation, Blended Learning, Technology Uses in Education, Mathematics Instruction
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Huang, Yu-Ning; Hong, Zuway-R. – Educational Technology Research and Development, 2016
The purpose of this study was to explore the effects of a flipped English classroom intervention on high school students' information and communication technology (ICT) and English reading comprehension in Taiwan. Forty 10th graders were randomly selected from a representative senior high school as an experimental group (EG) to attend a 12-h…
Descriptors: Teaching Methods, Blended Learning, Reading Comprehension, Statistical Analysis
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Wu, Chia-Jung; Chen, Gwo-Dong; Huang, Chi-Wen – Educational Technology Research and Development, 2014
EFL learners in Taiwan have a low-level communication ability because many learners are still not provided opportunities to use language for genuine communication in classrooms and receive insufficient language input due to the environment. This study examines the use of digital board game language learning set in a task-collaborative platform,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Educational Games
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Hegedus, Stephen J.; Dalton, Sara; Tapper, John R. – Educational Technology Research and Development, 2015
We report on two large studies conducted in advanced algebra classrooms in the US, which evaluated the effect of replacing traditional algebra 2 curriculum with an integrated suite of dynamic interactive software, wireless networks and technology-enhanced curriculum on student learning. The first study was a cluster randomized trial and the second…
Descriptors: Algebra, Mathematics Instruction, Mathematics Curriculum, Computer Software
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Eseryel, Deniz; Ifenthaler, Dirk; Ge, Xun – Educational Technology Research and Development, 2013
The important but little understood problem that motivated this study was the lack of research on valid assessment methods to determine progress in higher-order learning in situations involving complex and ill-structured problems. Without a valid assessment method, little progress can occur in instructional design research with regard to designing…
Descriptors: Instructional Design, Computer Games, Educational Games, Web Based Instruction
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Liu, Ming-Chi; Huang, Yueh-Min; Kinshuk; Wen, Dunwei – Educational Technology Research and Development, 2013
It is critical that students learn how to retrieve useful information in hypermedia environments, a task that is often especially difficult when it comes to image retrieval, as little text feedback is given that allows them to reformulate keywords they need to use. This situation may make students feel disorientated while attempting image…
Descriptors: Navigation (Information Systems), Online Searching, Hypermedia, Predictor Variables
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Cuevas, Joshua A.; Russell, Roxanne L.; Irving, Miles A. – Educational Technology Research and Development, 2012
This research sought to add to a body of knowledge that is severely underrepresented in the scientific literature, the effects of technological tools on reading comprehension and reading motivation in diverse secondary students from lower socioeconomic backgrounds. The study implemented an independent silent reading (ISR) program across a 5-month…
Descriptors: Experimental Groups, Control Groups, Reading Comprehension, Silent Reading