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Ourania Miliou; Maria Adamou; Aekaterini Mavri; Andri Ioannou – Educational Technology Research and Development, 2024
Maker education provides the perfect context for young learners to develop 21st-century skills. However, research is inconclusive on how these skills could be assessed. Namely, the complex nature of 21st-century skills requires different types of assessments, not necessarily relying on paper-and-pencil or multiple-choice tests, but rather drawing…
Descriptors: 21st Century Skills, Shared Resources and Services, Self Evaluation (Individuals), Educational Technology
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Li, Liang-Yi; Tsai, Chin-Chung – Educational Technology Research and Development, 2020
This study developed a learning system that allows teachers to edit assignments designed to teach students the text structure strategy through the use of four phases: instructing, modeling, practicing, and reflecting. A 7-week instructional experiment was conducted in which 84 12th-grade students learned the text structure strategy using this…
Descriptors: Student Behavior, Behavior Patterns, Learning Analytics, Text Structure
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Kim, Kyung; Clarianay, Roy B.; Kim, Yanghee – Educational Technology Research and Development, 2019
Summary writing is an important skill that students use throughout their academic careers, writing supports reading and vocabulary skills as well as the acquisition of content knowledge. This exploratory and development-oriented investigation appraises the recently released online writing system, "Graphical Interface of Knowledge…
Descriptors: Writing Skills, Vocabulary Skills, Physics, Science Instruction
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Sarwar, Gul Shahzad; Trumpower, David L. – Educational Technology Research and Development, 2015
Reflection has recently been emphasized as a constructive pedagogical activity. However, little attention has been given to the quality of reflections that students write. In this study, we explored the reflections that students make about their knowledge organization as part of a formative learning activity. More specifically, we assessed the…
Descriptors: Reflection, Science Instruction, Physics, Grade 11
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An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design
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Dickey, Michele D. – Educational Technology Research and Development, 2011
The purpose of this study is to address the pragmatics of integrating virtual worlds for teaching and learning for K-12 education. Specifically this qualitative investigation focuses on a reflective dialogue gathered from a group of K-12 (primary and secondary school) educators about their experiences using both "Active Worlds Educational…
Descriptors: Elementary School Teachers, Secondary School Teachers, Educational Technology, Barriers