Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
International Journal of… | 3 |
Author
Bates, Matthew Ian | 1 |
Brown, David | 1 |
Campe, Shannon | 1 |
Cranton, Wayne | 1 |
Denner, Jill | 1 |
Dowling, Thomas C. | 1 |
Gorman, Garry | 1 |
Lewis, James | 1 |
McKelvey, Nigel | 1 |
Ortiz, Eloy | 1 |
Werner, Linda | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Secondary Education | 3 |
Junior High Schools | 2 |
Middle Schools | 2 |
Audience
Location
Ireland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – International Journal of Game-Based Learning, 2014
Despite the growing popularity of teaching children to program games, little is known about the benefits for learning. In this article, the authors propose that game mechanics can be used as a window into how the children are thinking and describe a strategy for using them to analyze students' games. The study involved sixty 10-14 year old…
Descriptors: Programming, Educational Games, Early Adolescents, Coding
Bates, Matthew Ian; Brown, David; Cranton, Wayne; Lewis, James – International Journal of Game-Based Learning, 2011
This paper documents an investigation evaluating if adult offenders can benefit from a facilitated serious-games design project as part of their probation program. Research has observed a participatory design group of adult offenders working with their probation managers and a PhD researcher to create a new serious-game for use by the probation…
Descriptors: Educational Games, Adults, Criminals, Correctional Rehabilitation