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Radovan Šikl; Karla Brücknerová; Hana Švedová; Filip Dechterenko; Pavel Ugwitz; Jirí Chmelík; Hana Pokorná; Vojtech Jurík – Journal of Computer Assisted Learning, 2024
Introduction: Media comparison studies examining the effectiveness of immersive virtual reality in education have yielded inconclusive findings, leaving the question of its impact on learning compared to conventional media unanswered. To address this issue, our study employs a novel approach that combines media comparison with an investigation on…
Descriptors: Computer Simulation, Educational Technology, Secondary School Students, Topography
Alfoncina Baeza; J. Enrique Hinostroza – Journal of Computer Assisted Learning, 2025
Background: After the mandated closure and reopening of schools during and after the coronavirus pandemic, online synchronous teaching and learning has emerged as an opportunity to expand the reach of K-12 education, however, there is a lack of understanding about the characteristics of the successful learning experiences during that period that…
Descriptors: Foreign Countries, Online Courses, Synchronous Communication, High School Students
Klingenberg, Sara; Fischer, Rachel; Zettler, Ingo; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Introduction: This study investigates the effectiveness of the segmentation principle from the cognitive theory of multimedia learning as well as the effectiveness of the generative learning strategy of summarization in immersive virtual reality (IVR) within a sample of preadolescents. Although previous research has supported the effectiveness of…
Descriptors: Computer Simulation, Computer Uses in Education, Secondary School Students, STEM Education
Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
Pelin Yildirim; Gonca Kececi – Journal of Computer Assisted Learning, 2024
Background: Science history is a discipline that teaches the development of scientific thought and the discoveries of scientists. However, these topics can sometimes be abstract and difficult to understand. The use of technology can make the teaching of the history of science more effective, engaging, and accessible. By providing students with…
Descriptors: Science Instruction, Teaching Methods, Science History, Scientists
Qianwen Tang; Wenbo Deng; Yidan Huang; Shuaijie Wang; Hao Zhang – Journal of Computer Assisted Learning, 2025
Background: Generative Artificial Intelligence (AI) shows promise in enhancing personalised learning and improving educational efficiency. However, its integration into education raises concerns about misinformation and over-reliance, particularly among adolescents. Teacher supervision plays a critical role in mitigating these risks and ensuring…
Descriptors: Artificial Intelligence, Teaching Methods, Educational Quality, Technology Integration
Hite, Rebecca L.; Jones, Melissa Gail; Childers, Gina M.; Ennes, Megan E.; Chesnutt, Katherine M.; Pereyra, Mariana; Cayton, Emily M. – Journal of Computer Assisted Learning, 2022
Background: Knowledge of the structure and function of the human heart is fundamental to accurately understanding human physiology. As a complex biological system, naïve conceptions abound regarding cardiac anatomy and physiology for K-12 learners and medical students alike. Objective: Textbooks and lectures, as well models and simulations, have…
Descriptors: Computer Simulation, Technology Uses in Education, Human Body, Knowledge Level
Christina Areizaga Barbieri; Brianna L. Devlin – Journal of Computer Assisted Learning, 2024
Background: Providing students with worked out problem solutions is a beneficial instructional technique in STEM disciplines, and studying examples that have been worked out incorrectly may be especially helpful for reducing misconceptions in students with low prior content knowledge. However, past results are inconclusive and the effects of…
Descriptors: STEM Education, Misconceptions, Fractions, Error Patterns
Eshuis, Elise H.; ter Vrugte, Judith; Anjewierden, Anjo; de Jong, Ton – Journal of Computer Assisted Learning, 2022
Background: Creating concept maps can help students overcome challenges of accurate knowledge monitoring and thus foster learning. However, students' knowledge often contains gaps and misconceptions, even after concept map creation. Theoretically, students could benefit from additional support, but it is unclear whether this might also be the case…
Descriptors: Reflection, Concept Mapping, Knowledge Representation, Instructional Effectiveness
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
Areej ElSayary – Journal of Computer Assisted Learning, 2024
Background: The widespread use of information and communication technology (ICT) has led to significant changes in societal aspects, resulting in the emergence of a "knowledge society." However, students and teachers have faced challenges in adapting to this digitalization. In the United Arab Emirates (UAE), transitioning to a…
Descriptors: Teacher Attitudes, Artificial Intelligence, Information Technology, Barriers
Sung, Shannon H.; Li, Chenglu; Huang, Xudong; Xie, Charles – Journal of Computer Assisted Learning, 2021
Background: With the increasing popularity of distance education, how to engage students in online inquiry-based laboratories remains challenging for science teachers. Current remote labs mostly adopt a centralized model with limited flexibility left for teachers' just-in-time instruction based on students' real-time science practices. Objectives:…
Descriptors: Distance Education, Science Education, Learner Engagement, Student Behavior