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Hasiloglu, Mehmet Akif; Çalhan, Hüseyin Serhan; Ustaoglu, Mehmet Erkan – Journal of Science Education and Technology, 2020
This study seeks to evaluate the use of social media in education by the science teachers in terms of its impact upon students, parents, and colleagues, relying on the method of special case study, employed in qualitative research. The data includes findings compiled through semi-structured interviews held with the participation of seven science…
Descriptors: Secondary School Teachers, Science Teachers, Teacher Attitudes, Social Media
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Sung, Shannon H.; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Xie, Charles; Massicotte, Joyce; Shen, Ji – Journal of Science Education and Technology, 2021
In this paper, we demonstrate how machine learning could be used to quickly assess a student's multimodal representational thinking. Multimodal representational thinking is the complex construct that encodes how students form conceptual, perceptual, graphical, or mathematical symbols in their mind. The augmented reality (AR) technology is adopted…
Descriptors: Observation, Artificial Intelligence, Knowledge Representation, Grade 9
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Zhai, Xiaoming; Shi, Lehong – Journal of Science Education and Technology, 2020
This study investigated how students' and teachers' pedagogical roles in mobile learning moderated the relationship between high school students' perceived usefulness of mobile technology and the actual use frequency, as well as how students' perceived usefulness impacted their physics learning achievement. We examined 803 high school freshmen who…
Descriptors: Teacher Role, Student Role, Student Attitudes, Physics
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Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
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Leonard, Jacqueline; Buss, Alan; Gamboa, Ruben; Mitchell, Monica; Fashola, Olatokunbo S.; Hubert, Tarcia; Almughyirah, Sultan – Journal of Science Education and Technology, 2016
This paper describes the findings of a pilot study that used robotics and game design to develop middle school students' computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students' pre-post self-efficacy…
Descriptors: Robotics, Design, Self Efficacy, Student Attitudes
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Berland, Matthew; Wilensky, Uri – Journal of Science Education and Technology, 2015
Both complex systems methods (such as agent-based modeling) and computational methods (such as programming) provide powerful ways for students to understand new phenomena. To understand how to effectively teach complex systems and computational content to younger students, we conducted a study in four urban middle school classrooms comparing…
Descriptors: Robotics, Comparative Analysis, Computer Simulation, Systems Approach
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Xiang, Lin; Passmore, Cynthia – Journal of Science Education and Technology, 2015
There has been increased recognition in the past decades that model-based inquiry (MBI) is a promising approach for cultivating deep understandings by helping students unite phenomena and underlying mechanisms. Although multiple technology tools have been used to improve the effectiveness of MBI, there are not enough detailed examinations of how…
Descriptors: Inquiry, Active Learning, Models, Case Studies
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Nielsen, Wendy; Miller, K. Alex; Hoban, Garry – Journal of Science Education and Technology, 2015
We report a case study of two highly qualified science teachers as they implemented laptop computers in their Years 9 and 10 science classes at the beginning of the "Digital Education Revolution," Australia's national one-to-one laptop program initiated in 2009. When a large-scale investment is made in a significant educational change,…
Descriptors: Science Teachers, Computer Uses in Education, Case Studies, Laptop Computers
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Kim, Beaumie; Pathak, Suneeta A.; Jacobson, Michael J.; Zhang, Baohui; Gobert, Janice D. – Journal of Science Education and Technology, 2015
Model-based reasoning has been introduced as an authentic way of learning science, and many researchers have developed technological tools for learning with models. This paper describes how a model-based tool, "BioLogica"™, was used to facilitate genetics learning in secondary 3-level biology in Singapore. The research team co-designed…
Descriptors: Models, Science Instruction, Genetics, Secondary School Science
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Klieger, Aviva; Ben-Hur, Yehuda; Bar-Yossef, Nurit – Journal of Science Education and Technology, 2010
The study examines the professional development of junior-high-school teachers participating in the Israeli "Katom" (Computer for Every Class, Student and Teacher) Program, begun in 2004. A three-circle support and training model was developed for teachers' professional development. The first circle applies to all teachers in the…
Descriptors: Interviews, Computers, Science Teachers, Professional Development
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Dimopoulos, Kostas; Asimakopoulos, Apostolos – Journal of Science Education and Technology, 2010
This study aims to explore navigation patterns and preferred pages' characteristics of ten secondary school students searching the web for information about cloning. The students navigated the Web for as long as they wished in a context of minimum support of teaching staff. Their navigation patterns were analyzed using audit trail data software.…
Descriptors: Credibility, Internet, Secondary School Students, Web Sites
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Oviatt, Sharon L.; Cohen, Adrienne O. – Journal of Science Education and Technology, 2010
From a theoretical viewpoint, educational interfaces that facilitate communicative actions involving representations central to a domain can maximize students' effort associated with constructing new schemas. In addition, interfaces that minimize working memory demands due to the interface per se, for example by mimicking existing non-digital work…
Descriptors: Problem Solving, Short Term Memory, Science Education, Computer Interfaces
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Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu – Journal of Science Education and Technology, 2013
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Mixed Methods Research
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Pol, Henk J.; Harskamp, Egbert G.; Suhre, Cor J. M.; Goedhart, Martin J. – Journal of Science Education and Technology, 2008
Many students experience difficulties in solving applied physics problems. Most programs that want students to improve problem-solving skills are concerned with the development of content knowledge. Physhint is an example of a student-controlled computer program that supports students in developing their strategic knowledge in combination with…
Descriptors: Physics, Computer Software, Problem Solving, Science Instruction
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Rotbain, Yosi; Marbach-Ad, Gili; Stavy, Ruth – Journal of Science Education and Technology, 2008
We present an active way to use a computer animation in secondary molecular genetics class. For this purpose we developed an activity booklet that helps students to work interactively with a computer animation which deals with abstract concepts and processes in molecular biology. The achievements of the experimental group were compared with those…
Descriptors: Experimental Groups, Control Groups, Animation, Computer Graphics