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Blaine E. Smith; Heidi B. Carlone; Hannah Ziegler; Yelena Janumyan; Zachary Conley; Jingyi Chen; Tessaly Jen – Journal of Science Education and Technology, 2025
A growing body of research suggests that digital multimodal composing can provide students multiple points of entry for making sense of local climate change issues and sharing their voices through digital activism. Building upon this scholarship, this study examined the processes of 32 small groups (n = 55) of 7th- and 8th-grade students as they…
Descriptors: Climate, Urban Areas, Forestry, Junior High School Students
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Wilson, Christopher D.; Reichsman, Frieda; Mutch-Jones, Karen; Gardner, April; Marchi, Lisa; Kowalski, Susan; Lord, Trudi; Dorsey, Chad – Journal of Science Education and Technology, 2018
Research-based digital games hold great potential to be effective tools in supporting next-generation science learning. However, as with all instructional materials, teachers significantly influence their implementation and contribute to their effectiveness. To more fully understand the contributions and challenges of teacher implementation of…
Descriptors: Curriculum Implementation, Educational Games, Science Materials, Science Curriculum
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Türk, Cumhur; Kalkan, Hüseyin – Journal of Science Education and Technology, 2015
This study aimed to determine students' knowledge levels related to specific astronomy concepts and the effect of a planetarium environment on teaching. The study sample included seventh-grade (12-13 years old) students. For this purpose, 240 students of various socioeconomic and cultural levels from six schools (two in the city center, two…
Descriptors: Astronomy, Scientific Concepts, Concept Teaching, Knowledge Level
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Oviatt, Sharon L.; Cohen, Adrienne O. – Journal of Science Education and Technology, 2010
From a theoretical viewpoint, educational interfaces that facilitate communicative actions involving representations central to a domain can maximize students' effort associated with constructing new schemas. In addition, interfaces that minimize working memory demands due to the interface per se, for example by mimicking existing non-digital work…
Descriptors: Problem Solving, Short Term Memory, Science Education, Computer Interfaces