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Kurt, Adile Askim; Dogan, Ezgi; Erdogmus, Yasemin Kahyaoglu; Emiroglu, Bulent Gursel – World Journal on Educational Technology: Current Issues, 2018
The computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was…
Descriptors: Computer Games, Addictive Behavior, Secondary School Students, Student Surveys
Coskun, Tugra Karademir; Gokcearslan, Sahin – World Journal on Educational Technology: Current Issues, 2019
Mobile technologies are useful. However, several mobile technologies also have disadvantages for students besides their advantages. Cyberloafing is one of these critical situations that the students could experience. Several studies on cyberloafing were conducted worldwide. The present study aimed to analyse these studies based on variable…
Descriptors: Handheld Devices, Telecommunications, Student Behavior, Foreign Countries