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Showing all 11 results Save | Export
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Hannes Rall; Emma Harper – Pedagogies: An International Journal, 2024
Our paper seeks to investigate how mediation using emerging technologies can increase student engagement within the context of teaching English Literature in Singapore. Through a discussion of our ongoing project to create an adaptation of Shakespeare's "Pericles, Prince of Tyre" as an animated game in virtual reality, we focus upon the…
Descriptors: Teaching Methods, Game Based Learning, English Literature, Computer Games
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Dimitri Belli; Guglielmo Lischi; Giovanni Pardini; Paolo Milazzo; Valentina Domenici – Journal of Chemical Education, 2024
This technology report presents the main features of a free digital educational tool which aims to introduce middle school level students to the comprehension of the particulate nature of matter in the three states (i.e., solid, liquid, and gas) and during phase transitions. This digital tool is available and is freely accessible online. Its…
Descriptors: Secondary School Science, Chemistry, Middle School Students, Educational Technology
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McLaughlin, Jessica A.; Lombardi, Doug; Davatzes, Alexandra; Shipley, Thomas F.; Holzer, Margaret A.; Hopkins, Jenelle D.; Jaeger, Allison J. – Science Teacher, 2018
Understanding the spatial nature of the world is necessary in everyday life. Not only do people move about in 3D space, but spatial thinking is also important in many science, technology, engineering, and mathematics (STEM) disciplines. This may be especially true in the geosciences, where learners often encounter unique spatial reasoning…
Descriptors: Spatial Ability, STEM Education, Earth Science, Visualization
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Dunn, Justin; Ramnarain, Umesh – Education Sciences, 2020
This study investigated the effect of interactive computer simulation-supported inquiry on South African grade 8 learners' comprehension of atoms and molecular structures. Two sample groups of 34 learners per sample group were used, one acting as a control group who were exposed to a teacher-directed pedagogy while the experimental group used…
Descriptors: Computer Simulation, Technology Integration, Active Learning, Inquiry
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Nuhoglu-Kibar, Pinar; Sullivan, Kevin; Akkoyunlu, Buket – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: The main aim of this study was modeling a collaborative process for knowledge visualization, via the creation of infographics. Background: As an effective method for visualizing complex information, creating infographics requires learners to generate and cultivate a deep knowledge of content and enables them to concisely visualize and…
Descriptors: Visual Aids, Design, Cooperative Learning, Teamwork
Francis, Marlon F. – ProQuest LLC, 2018
The use of technologies in and outside classrooms has attracted young adolescents who must be prepared to embrace the opportunities and face new challenges in the 21st century. Educational systems across the US continue to gravitate toward new technologies such as digital cameras, interactive-boards, and software that have been shown to enhance…
Descriptors: Technology Uses in Education, Story Telling, Active Learning, Student Projects
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Oberle, Alex – Journal of Geography, 2020
Designed for middle school grades, the National Geographic Geo-Inquiry Process engages students in geographic inquiry that begins with formulating a question that addresses an issue in the local community and ends with taking informed action to advocate for a specific, concrete solution. This research employs a pretest and post-test in classrooms…
Descriptors: Active Learning, Inquiry, Geography Instruction, Local Issues
Donnelly, Dermot F.; Linn, Marcia C.; Ludvigsen, Sten – Review of Educational Research, 2014
The National Science Foundation-sponsored report "Fostering Learning in the Networked World" called for "a common, open platform to support communities of developers and learners in ways that enable both to take advantage of advances in the learning sciences." We review research on science inquiry learning environments (ILEs)…
Descriptors: Science Education, Inquiry, Active Learning, Educational Environment
Jessee, Emily George – ProQuest LLC, 2012
This research study provides the finding of a qualitative case study in Technology, Engineering, and Design Education as well as Social Studies Education. The purpose of this study was to describe the role of graphics within a social studies lesson by examining a student's experience when a new lesson is implemented in class. The participants were…
Descriptors: Student Experience, Case Studies, Qualitative Research, Technology Education
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Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education