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Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
Murat Sümer; David Vanecek – Innovations in Education and Teaching International, 2025
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are…
Descriptors: Trend Analysis, Educational Trends, Higher Education, Computer Simulation
Schmidthaler, Eva; Andic, Branko; Schmollmüller, Mathias; Sabitzer, Barbara; Lavicza, Zsolt – Journal on Efficiency and Responsibility in Education and Science, 2023
Today's teachers play a critical role in preparing students for the integration of educational technologies, such as augmented reality (AR), into their lessons. It is thought that AR implementation improves collaboration, motivation, and learning outcomes. Considering this, this study aims to determine the teachers' perceptions of the benefits and…
Descriptors: Foreign Countries, Secondary School Teachers, Educational Technology, Computer Simulation
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Brian Shambare; Clement Simuja – International Journal of Virtual and Personal Learning Environments, 2024
The advantage of VLs lies in their capacity for simulating real-world lab experiences within a fully immersive digital environment, yet the uptake in rural schools in developing countries remains low. To understand this paradox, this study explores the perceptions of seven secondary school science teachers in a rural district in South Africa.…
Descriptors: Foreign Countries, Computer Simulation, Science Laboratories, Science Instruction
Ana Maria Villanueva – ProQuest LLC, 2022
Emerging technologies in the classroom are paving the way towards high-quality, hands-on distance learning. Augmented Reality (AR), which overlays virtual information into the physical world, provides a promising solution for the development and delivery of collaborative educational content. Frameworks such as ARkit, ARCore, have enabled AR…
Descriptors: Computer Simulation, Educational Technology, Barriers, Robotics
Jessica D. Dixon – ProQuest LLC, 2023
The research problem explored in this qualitative study was the lack of literature from the perspectives of K-12 music teachers on using virtual technology to instruct secondary concert bands. This study showed the challenges and successes experienced with the use of this technology and their impact on music teachers' overall view of using virtual…
Descriptors: Secondary School Students, Music Education, Computer Simulation, Music Activities
Talan, Tarik; Yilmaz, Zeynel Abidin; Batdi, Veli – Journal of Education in Science, Environment and Health, 2022
The aim of this study is to investigate how the use of augmented reality (AR) applications in educational environments affects students' achievement levels. The study was carried out through two dimensions; a quantitative and a qualitative aspect. The study was conducted with 7th-grade students in a public secondary school in Turkey as part of a…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Education
Ben Ouahi, Mhamed; Lamri, Driss; Hassouni, Taoufik; Al Ibrahmi, El Mehdi – International Journal of Instruction, 2022
The objective of this article is to identify and discuss the views of teachers of physics-chemistry (Ph-Ch) and Life and Earth Sciences (LES) on the use and effectiveness of interactive simulations PhET (Physics Education Technology) in student teaching and learning. A survey research method was used in this study. 114 Moroccan science teachers…
Descriptors: Science Teachers, Teacher Attitudes, Computer Simulation, Interaction
Majuto Clement Manyilizu – African Journal of Research in Mathematics, Science and Technology Education, 2023
Gender inequality is strongly linked with poor performance in science and mathematics for female students in secondary schools owing to socio-economic and cultural issues as well as learning strategies. According to the Certificate of Secondary Education Examination results of 2021 in Tanzania, the failure rate for female students was higher than…
Descriptors: Gender Bias, Females, Secondary School Students, Gender Differences
Joseph Nzabahimana; Kizito Ndihokubwayo; Leon Rugema Mugabo – African Journal of Research in Mathematics, Science and Technology Education, 2024
Laboratory experimentation providing students with hands-on experiences can greatly enhance the teaching and learning of physics. However, traditional hands-on laboratories are very expensive, limiting the possibilities for practical activities. In addition, limited time for laboratory practices prevents teachers and students from conducting…
Descriptors: Physics, Science Instruction, Computer Simulation, Teaching Methods
Fransson, Göran; Holmberg, Jörgen; Westelius, Claes – Education and Information Technologies, 2020
The use of head mounted displays (HMDs) to experience virtual realities (VR) has become increasingly common. As this technology becomes more affordable, immersive and easier to use, it also becomes more serviceable in educational and training contexts. Even though the technology, content and feasibility for K-12 school purposes are still being…
Descriptors: Computer Simulation, Elementary Secondary Education, Teacher Attitudes, Technology Uses in Education
Shambare, Brian; Simuja, Clement; Olayinka, Theodorio Adedayo – International Journal of Information and Communication Technology Education, 2022
It is commonly accepted that learners gain better understanding of science concepts when they perform 'hands-on' experiments in the lab. However, the lack of lab infrastructure, particularly in most rural schools, negatively affects the teaching of science. With the increasing potential of ICT to education, virtual laboratories (VL) have emerged…
Descriptors: Rural Schools, Science Instruction, Computer Simulation, Science Experiments
Mundy, Marie-Anne; Hernandez, Jose; Green, Marybeth – Journal of Instructional Pedagogies, 2019
Augmented reality continues to be lauded as a disruptive innovation in education. This research examines the perspectives of AR using educators who are Innovators and First Adopters in Roger's Diffusion of Innovation Scale. Attitudes towards AR were examined through a survey that included Likert-scale items and open-ended qualitative items.…
Descriptors: Computer Simulation, Computer Software, Teaching Methods, Comparative Analysis
MacCallum, Kathryn – Teaching and Learning Research Initiative, 2022
Recent changes to the Technology learning areas of "The New Zealand Curriculum" drove the motivation for this research project. The changes to the curriculum were designed to support students to develop the digital literacies vital to engage in an increasingly digital society (Ministry of Education, 2017). The need to attract more…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Technology Integration