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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
Strickland, Crystal Y. – ProQuest LLC, 2013
The purpose of this quantitative study was to investigate the extent to which professional development practices in professional learning communities are consistent with research-based principles of effective professional development. Additionally, the study investigated potential differences in the content focus, active learning, coherence, and…
Descriptors: Communities of Practice, Statistical Analysis, Educational Practices, Faculty Development
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Roberts, Carly A.; Leko, Melinda M. – Research and Practice for Persons with Severe Disabilities, 2013
A multiple baseline single-case study examined the integration of functional and academic goals in an individualized story-based lesson plan incorporating an adapted text on grade level content for adolescent students with moderate to severe intellectual disabilities across three staff--student dyads. The research team collected data on teacher…
Descriptors: Literacy, Integrated Activities, Integrated Curriculum, Disabilities