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Nguyen, Ngoc-Giang – Educational Research and Reviews, 2021
Vietnam today is having solid innovations in the fields of science, technology, economics, and education. In particular, the Mathematical General Education program launched in 2018 has emphasized the exploitation of information technology in teaching. GeoGebra software is taught right from the 6th grade. GeoGebra software has many advantages in…
Descriptors: Discovery Learning, Educational Technology, Computer Software, Mathematics Instruction
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Tissenbaum, Mike; Slotta, Jim – International Journal of Computer-Supported Collaborative Learning, 2019
This paper investigates the role of the physical classroom environment, coupled with a technology environment that includes real-time agents and data analytics, to support the orchestration of complex collaborative inquiry designs in a high school physics classroom. This design-based research contributes to the wider domain of scripting and…
Descriptors: Physical Environment, Classroom Environment, Handheld Devices, Technology Uses in Education
Glaze, Andrew R. – ProQuest LLC, 2019
The purpose of this mixed-methods study was to investigate the relationship between teachers' conceptions of mathematics and their use of intelligent tutoring systems for mathematics instruction. Intelligent tutoring systems are adaptive computer programs which administer mathematics instruction to students based on their cognitive state. A…
Descriptors: Mathematics Instruction, Teaching Methods, Intelligent Tutoring Systems, Web Sites
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Tobias, Evan S. – International Journal of Music Education, 2015
In this case study, the author investigated intersections of secondary students' musical engagement in a Songwriting and Technology Class (STC) and outside of school. The study traces the experiences of three individual participants and three participant groups (six embedded cases in total) in the creation, performance, recording, and production…
Descriptors: Music, Music Education, Secondary School Students, Music Activities
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Deal, Walter F.; Jones, Catherine E. – Technology and Engineering Teacher, 2012
Humans by their very nature are users of tools, materials, and processes as a part of their survival and existence. As humans have progressed over time, their civilizations and societies have changed beyond imagination and have moved from hunters and gatherers of food and materials for survival to sophisticated societies with complex social and…
Descriptors: Technology Integration, Robotics, Technological Literacy, Manufacturing
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Soucie, Tanja; Radovic, Nikol; Svedrec, Renata; Kokic, Ivana – International Journal for Technology in Mathematics Education, 2011
Studying geometry is an integral component of learning mathematics because it allows students to analyse and interpret the world they live in as well as equip them with tools they can apply in other areas of mathematics. Therefore, students need to develop an understanding of geometric concepts as well as gaining adequate geometry related skills.…
Descriptors: Educational Technology, Geometric Concepts, Geometry, Mathematics Education
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Charsky, Dennis; Mims, Clif – TechTrends: Linking Research and Practice to Improve Learning, 2008
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, challenging activities, choices, and fantasy elements. Games that take advantage of these…
Descriptors: Educational Strategies, Video Games, Fantasy, Educational Technology
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Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers
Catley, Alan – Mathematics Teaching Incorporating Micromath, 2006
In this article, the author shows some simple examples of ways in which "Autograph" can enhance learning in the KS3 curriculum. He began using version 2 with A-level students to help them visualise concepts in pure mathematics. He has "Autograph" projected to the front board to keep learners focused on mathematical activity…
Descriptors: Investigations, Mathematics Instruction, Graphs, Geometry
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Nolan, C. J. Patrick; McKinnon, David H. – International Journal of Educational Reform, 2003
New Zealand school education through the middle years appears to be in crisis. Sutton (2000) reports that students in the age range from 13-15 years (Years 9 and 10 of schooling) experience the crisis most poignantly. Their teachers increasingly say children in this age range are difficult to motivate, that they present them with their greatest…
Descriptors: Experiential Learning, Integrated Curriculum, Curriculum Development, Research and Development