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Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence
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Lochner, Johanna – Research-publishing.net, 2019
This paper gives an overview of nine different Virtual School Garden Exchange (VSGE) projects. In VSGEs, learners from primary or secondary schools with school gardens exchange virtually on their garden experiences and related topics, using digital media like emails, photos, films, or videoconferences. In this manner, the global perspective of…
Descriptors: Gardening, Computer Simulation, Elementary School Students, Secondary School Students
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Ryan, Andrew – Research-publishing.net, 2020
More and more Japanese students are studying abroad and the Japanese government has set a target of 180,000 students to study abroad each year by 2020 and is providing financial assistance to students to help achieve this goal. However, is financial assistance enough? Surveys conducted with students from a national education-focused university in…
Descriptors: Computer Simulation, Study Abroad, Culture Conflict, Financial Support