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Showing 1 to 15 of 25 results Save | Export
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Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
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Alifia Rahmasari; Heru Kuswanto – Journal of Technology and Science Education, 2023
This research aimed to reveal the effectiveness of using a Problem-Based Learning (PBL) physics pocketbook integrating augmented reality (AR) with the local wisdom of catapults in improving the mathematical and graphical representation abilities of high school students. This study is a quasi-experiment with a pretest-posttest control group design.…
Descriptors: Foreign Countries, Problem Based Learning, Physics, Science Instruction
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Putri Amanda Revalestina; Hadi Suwono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The 21st century represents a time of worldwide interconnectedness that demands every individual to have digital knowledge and literacy. Science learning activities are important to help students learn and understand science and students' digital literacy. Learning that actively involves students will encourage students to find ideas. This study…
Descriptors: Biological Sciences, Computer Simulation, Technology Uses in Education, Technological Literacy
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Tilanka Chandrasekera; Tutaleni Asino; Nicole Colston – Design and Technology Education, 2025
This study examines how culturally grounded and immersive design pedagogies can enhance STEM engagement for Native American middle school students, integrating Place-Based Education (PBE), Culturally Relevant Teaching (CRT), and Problem-Based Learning (PBL). Utilizing Virtual and Augmented Reality (VR and AR) and 3D printing, the project aimed to…
Descriptors: STEM Education, Place Based Education, American Indian Students, Middle School Students
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Simanjuntak, Mariati Purnama; Hutahaean, Juniar; Marpaung, Nurliana; Ramadhani, Dewi – International Journal of Instruction, 2021
This study is aimed to investigate the effectiveness of problem-based learning combined with simulation on students' problem-solving and creative thinking skills. By employing a quasi-experimental design, this study used essay and problem-based tests as the instruments to evaluate problem-solving and creative thinking skills of 192 students. These…
Descriptors: Problem Based Learning, Creative Thinking, Problem Solving, Computer Simulation
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Sebatana, Motlhale Judicial; Dudu, Washington Takawira – Science Education International, 2022
The concept of self-directedness is a missing link in South African science classrooms, and as a result, science teachers are often not self-directed in employing innovative teaching and learning strategies such as blended problem-based learning (BPBL) that might enhance self-directed learning. The literature is replete with studies showing that…
Descriptors: Grade 10, Physical Sciences, Science Teachers, Blended Learning
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Banda, Herbert James; Nzabahimana, Joseph – Physical Review Physics Education Research, 2021
This paper describes a comprehensive review of 31 quasi or experimental research studies from the past decade on the effect of PhET simulations on students' conceptual understanding of physics. Two questions guided the review: (i) To what extent do PhET simulations enhance students' conceptual understanding of physics? (ii) What are the best ways…
Descriptors: Physics, Science Instruction, Computer Simulation, Concept Formation
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Perdana, Riki; Jumadi, Jumadi; Rosana, Dadan – International Journal on Social and Education Sciences, 2019
This study was conducted in order to analyze the relation between analytical thinking skill and scientific argumentation in physics learning. The study was conducted with the interactive CK 12 simulation about optics. The sample of the study consists of 28 randomly selected students in Yogyakarta, Indonesia. The data was collected using pre and…
Descriptors: Logical Thinking, Thinking Skills, Science Process Skills, Persuasive Discourse
MacCallum, Kathryn – Teaching and Learning Research Initiative, 2022
Recent changes to the Technology learning areas of "The New Zealand Curriculum" drove the motivation for this research project. The changes to the curriculum were designed to support students to develop the digital literacies vital to engage in an increasingly digital society (Ministry of Education, 2017). The need to attract more…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Technology Integration
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Ogheneakoke, Clifford Edore; Obro, Sunday; Benike, Joseph – Journal of International Social Studies, 2019
This study investigated the effect of simulation game instructional strategy on academic performance of students in secondary school Social Studies. The quasi-experimental design was employed. One hundred and sixteen (116) Upper basic 2 students from six schools constituted the study sample. 50-items multiple-choice Social Studies Achievement test…
Descriptors: Foreign Countries, Educational Games, Computer Simulation, Educational Strategies
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Putranta, Himawan; Jumadi; Wilujeng, Insith – Asia-Pacific Forum on Science Learning and Teaching, 2019
This research aims were to: (1) produce a PhET simulation-based learning device that who being used in physics learning activities by using Problem Based Learning (PBL) model to improve critical thinking skills of students MAN 3 Sleman in chapter work and energy, (2) knowing the effectiveness of learning medium in the form of PhET simulation in…
Descriptors: Physics, Science Instruction, Problem Based Learning, Critical Thinking
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Nafidi, Youssef; Alami, Anouar; Zaki, Moncef; El Batri, Bouchta; Afkar, Hanane – Journal of Turkish Science Education, 2018
In an attempt to evaluate the impact of the use of a simulation on the learning concepts of relative dating, a study was carried out with first year students at the Technical High School of the city of Taza (Morocco). The method of the study was semi-experimental research design with pre-test and post-test. The study used two groups including the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Computer Simulation
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Yang, Junfeng, Ed.; Liu, Dejian, Ed.; Kinshuk, Ed.; Tlili, Ahmed, Ed.; Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Burgos, Daniel, Ed.; Altinay, Zehra, Ed. – Lecture Notes in Educational Technology, 2022
This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. It facilitates opportunities for discussions and constructive dialogue among…
Descriptors: Educational Technology, Audio Equipment, Information Dissemination, Synchronous Communication
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Mallavarapu, Aditi; Lyons, Leilah; Shelley, Tia; Minor, Emily; Slattery, Brian; Zellner, Moria – Journal of Educational Data Mining, 2015
Interactive learning environments can provide learners with opportunities to explore rich, real-world problem spaces, but the nature of these problem spaces can make assessing learner progress difficult. Such assessment can be useful for providing formative and summative feedback to the learners, to educators, and to the designers of the…
Descriptors: Spatial Ability, Urban Areas, Neighborhoods, Conservation (Environment)
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
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