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de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
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Walsh, Kevin – School Science Review, 2018
Computer simulations have been used very effectively for many years in the teaching of science but the focus has been on cognitive development. This study, however, is an investigation into the possibility that a student's experimental skills in the real-world environment can be judged via the undertaking of a suitably chosen computer simulation…
Descriptors: Physics, Computer Simulation, Science Instruction, Cognitive Development
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Lundquist, Karl; Herndon, Conner; Harty, Tyson H.; Gumbart, James C. – Biochemistry and Molecular Biology Education, 2016
It is often difficult for students to develop an intuition about molecular processes, which occur in a realm far different from day-to-day life. For example, thermal fluctuations take on hurricane-like proportions at the molecular scale. Students need a way to visualize realistic depictions of molecular processes to appreciate them. To this end,…
Descriptors: High School Students, Classroom Techniques, Molecular Structure, Computer Simulation
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Triona, Lara M.; Klahr, David – Science Education Review, 2007
Hands-on science typically uses physical materials to give students first-hand experience in scientific methodologies, but the recent availability of virtual laboratories raises an important question about whether what students' hands are on matters to their learning. The overall findings of two articles that employed simple comparisons of…
Descriptors: Hands on Science, Scientific Methodology, Virtual Classrooms, Laboratory Experiments